/* * @(#)MultiTextUI.java 1.34 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package javax.swing.plaf.multi; import java.util.Vector; import javax.swing.plaf.TextUI; import java.lang.String; import javax.swing.text.JTextComponent; import java.awt.Point; import java.awt.Rectangle; import javax.swing.text.BadLocationException; import javax.swing.text.Position; import javax.swing.text.EditorKit; import javax.swing.text.View; import javax.swing.plaf.ComponentUI; import javax.swing.JComponent; import java.awt.Graphics; import java.awt.Dimension; import javax.accessibility.Accessible; /** * A multiplexing UI used to combine TextUIs. * *

This file was automatically generated by AutoMulti. * * @version 1.34 12/19/03 17:39:44 * @author Otto Multey */ public class MultiTextUI extends TextUI { /** * The vector containing the real UIs. This is populated * in the call to createUI, and can be obtained by calling * the getUIs method. The first element is guaranteed to be the real UI * obtained from the default look and feel. */ protected Vector uis = new Vector(); //////////////////// // Common UI methods //////////////////// /** * Returns the list of UIs associated with this multiplexing UI. This * allows processing of the UIs by an application aware of multiplexing * UIs on components. */ public ComponentUI[] getUIs() { return MultiLookAndFeel.uisToArray(uis); } //////////////////// // TextUI methods //////////////////// /** * Invokes the getToolTipText method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public String getToolTipText(JTextComponent a, Point b) { String returnValue = ((TextUI) (uis.elementAt(0))).getToolTipText(a,b); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).getToolTipText(a,b); } return returnValue; } /** * Invokes the modelToView method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Rectangle modelToView(JTextComponent a, int b) throws BadLocationException { Rectangle returnValue = ((TextUI) (uis.elementAt(0))).modelToView(a,b); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).modelToView(a,b); } return returnValue; } /** * Invokes the modelToView method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Rectangle modelToView(JTextComponent a, int b, Position.Bias c) throws BadLocationException { Rectangle returnValue = ((TextUI) (uis.elementAt(0))).modelToView(a,b,c); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).modelToView(a,b,c); } return returnValue; } /** * Invokes the viewToModel method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int viewToModel(JTextComponent a, Point b) { int returnValue = ((TextUI) (uis.elementAt(0))).viewToModel(a,b); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).viewToModel(a,b); } return returnValue; } /** * Invokes the viewToModel method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int viewToModel(JTextComponent a, Point b, Position.Bias[] c) { int returnValue = ((TextUI) (uis.elementAt(0))).viewToModel(a,b,c); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).viewToModel(a,b,c); } return returnValue; } /** * Invokes the getNextVisualPositionFrom method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int getNextVisualPositionFrom(JTextComponent a, int b, Position.Bias c, int d, Position.Bias[] e) throws BadLocationException { int returnValue = ((TextUI) (uis.elementAt(0))).getNextVisualPositionFrom(a,b,c,d,e); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).getNextVisualPositionFrom(a,b,c,d,e); } return returnValue; } /** * Invokes the damageRange method on each UI handled by this object. */ public void damageRange(JTextComponent a, int b, int c) { for (int i = 0; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).damageRange(a,b,c); } } /** * Invokes the damageRange method on each UI handled by this object. */ public void damageRange(JTextComponent a, int b, int c, Position.Bias d, Position.Bias e) { for (int i = 0; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).damageRange(a,b,c,d,e); } } /** * Invokes the getEditorKit method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public EditorKit getEditorKit(JTextComponent a) { EditorKit returnValue = ((TextUI) (uis.elementAt(0))).getEditorKit(a); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).getEditorKit(a); } return returnValue; } /** * Invokes the getRootView method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public View getRootView(JTextComponent a) { View returnValue = ((TextUI) (uis.elementAt(0))).getRootView(a); for (int i = 1; i < uis.size(); i++) { ((TextUI) (uis.elementAt(i))).getRootView(a); } return returnValue; } //////////////////// // ComponentUI methods //////////////////// /** * Invokes the contains method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public boolean contains(JComponent a, int b, int c) { boolean returnValue = ((ComponentUI) (uis.elementAt(0))).contains(a,b,c); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).contains(a,b,c); } return returnValue; } /** * Invokes the update method on each UI handled by this object. */ public void update(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).update(a,b); } } /** * Returns a multiplexing UI instance if any of the auxiliary * LookAndFeels supports this UI. Otherwise, just returns the * UI object obtained from the default LookAndFeel. */ public static ComponentUI createUI(JComponent a) { ComponentUI mui = new MultiTextUI(); return MultiLookAndFeel.createUIs(mui, ((MultiTextUI) mui).uis, a); } /** * Invokes the installUI method on each UI handled by this object. */ public void installUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).installUI(a); } } /** * Invokes the uninstallUI method on each UI handled by this object. */ public void uninstallUI(JComponent a) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).uninstallUI(a); } } /** * Invokes the paint method on each UI handled by this object. */ public void paint(Graphics a, JComponent b) { for (int i = 0; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).paint(a,b); } } /** * Invokes the getPreferredSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Dimension getPreferredSize(JComponent a) { Dimension returnValue = ((ComponentUI) (uis.elementAt(0))).getPreferredSize(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getPreferredSize(a); } return returnValue; } /** * Invokes the getMinimumSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Dimension getMinimumSize(JComponent a) { Dimension returnValue = ((ComponentUI) (uis.elementAt(0))).getMinimumSize(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getMinimumSize(a); } return returnValue; } /** * Invokes the getMaximumSize method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Dimension getMaximumSize(JComponent a) { Dimension returnValue = ((ComponentUI) (uis.elementAt(0))).getMaximumSize(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getMaximumSize(a); } return returnValue; } /** * Invokes the getAccessibleChildrenCount method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public int getAccessibleChildrenCount(JComponent a) { int returnValue = ((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a); } return returnValue; } /** * Invokes the getAccessibleChild method on each UI handled by this object. * * @return the value obtained from the first UI, which is * the UI obtained from the default LookAndFeel */ public Accessible getAccessibleChild(JComponent a, int b) { Accessible returnValue = ((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b); for (int i = 1; i < uis.size(); i++) { ((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b); } return returnValue; } }