/* * @(#)ComponentUI.java 1.24 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package javax.swing.plaf; import javax.swing.JComponent; import javax.swing.SwingUtilities; import javax.accessibility.Accessible; import java.awt.Container; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Insets; /** * The base class for all UI delegate objects in the Swing pluggable * look and feel architecture. The UI delegate object for a Swing * component is responsible for implementing the aspects of the * component that depend on the look and feel. * The JComponent class * invokes methods from this class in order to delegate operations * (painting, layout calculations, etc.) that may vary depending on the * look and feel installed. Client programs should not invoke methods * on this class directly. * * @see javax.swing.JComponent * @see javax.swing.UIManager * */ public abstract class ComponentUI { /** * Sole constructor. (For invocation by subclass constructors, * typically implicit.) */ public ComponentUI() { } /** * Configures the specified component appropriate for the look and feel. * This method is invoked when the ComponentUI instance is being installed * as the UI delegate on the specified component. This method should * completely configure the component for the look and feel, * including the following: *
    *
  1. Install any default property values for color, fonts, borders, * icons, opacity, etc. on the component. Whenever possible, * property values initialized by the client program should not * be overridden. *
  2. Install a LayoutManager on the component if necessary. *
  3. Create/add any required sub-components to the component. *
  4. Create/install event listeners on the component. *
  5. Create/install a PropertyChangeListener on the component in order * to detect and respond to component property changes appropriately. *
  6. Install keyboard UI (mnemonics, traversal, etc.) on the component. *
  7. Initialize any appropriate instance data. *
* @param c the component where this UI delegate is being installed * * @see #uninstallUI * @see javax.swing.JComponent#setUI * @see javax.swing.JComponent#updateUI */ public void installUI(JComponent c) { } /** * Reverses configuration which was done on the specified component during * installUI. This method is invoked when this * UIComponent instance is being removed as the UI delegate * for the specified component. This method should undo the * configuration performed in installUI, being careful to * leave the JComponent instance in a clean state (no * extraneous listeners, look-and-feel-specific property objects, etc.). * This should include the following: *
    *
  1. Remove any UI-set borders from the component. *
  2. Remove any UI-set layout managers on the component. *
  3. Remove any UI-added sub-components from the component. *
  4. Remove any UI-added event/property listeners from the component. *
  5. Remove any UI-installed keyboard UI from the component. *
  6. Nullify any allocated instance data objects to allow for GC. *
* @param c the component from which this UI delegate is being removed; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see #installUI * @see javax.swing.JComponent#updateUI */ public void uninstallUI(JComponent c) { } /** * Paints the specified component appropriate for the look and feel. * This method is invoked from the ComponentUI.update method when * the specified component is being painted. Subclasses should override * this method and use the specified Graphics object to * render the content of the component. * * @param g the Graphics context in which to paint * @param c the component being painted; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see #update */ public void paint(Graphics g, JComponent c) { } /** * Notifies this UI delegate that it's time to paint the specified * component. This method is invoked by JComponent * when the specified component is being painted. * By default this method will fill the specified component with * its background color (if its opaque property is * true) and then immediately call paint. * In general this method need not be overridden by subclasses; * all look-and-feel rendering code should reside in the paint * method. * * @param g the Graphics context in which to paint * @param c the component being painted; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see #paint * @see javax.swing.JComponent#paintComponent */ public void update(Graphics g, JComponent c) { if (c.isOpaque()) { g.setColor(c.getBackground()); g.fillRect(0, 0, c.getWidth(),c.getHeight()); } paint(g, c); } /** * Returns the specified component's preferred size appropriate for * the look and feel. If null is returned, the preferred * size will be calculated by the component's layout manager instead * (this is the preferred approach for any component with a specific * layout manager installed). The default implementation of this * method returns null. * * @param c the component whose preferred size is being queried; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @see javax.swing.JComponent#getPreferredSize * @see java.awt.LayoutManager#preferredLayoutSize */ public Dimension getPreferredSize(JComponent c) { return null; } /** * Returns the specified component's minimum size appropriate for * the look and feel. If null is returned, the minimum * size will be calculated by the component's layout manager instead * (this is the preferred approach for any component with a specific * layout manager installed). The default implementation of this * method invokes getPreferredSize and returns that value. * * @param c the component whose minimum size is being queried; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * * @return a Dimension object or null * * @see javax.swing.JComponent#getMinimumSize * @see java.awt.LayoutManager#minimumLayoutSize * @see #getPreferredSize */ public Dimension getMinimumSize(JComponent c) { return getPreferredSize(c); } /** * Returns the specified component's maximum size appropriate for * the look and feel. If null is returned, the maximum * size will be calculated by the component's layout manager instead * (this is the preferred approach for any component with a specific * layout manager installed). The default implementation of this * method invokes getPreferredSize and returns that value. * * @param c the component whose maximum size is being queried; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * @return a Dimension object or null * * @see javax.swing.JComponent#getMaximumSize * @see java.awt.LayoutManager2#maximumLayoutSize */ public Dimension getMaximumSize(JComponent c) { return getPreferredSize(c); } /** * Returns true if the specified x,y location is * contained within the look and feel's defined shape of the specified * component. x and y are defined to be relative * to the coordinate system of the specified component. Although * a component's bounds is constrained to a rectangle, * this method provides the means for defining a non-rectangular * shape within those bounds for the purpose of hit detection. * * @param c the component where the x,y location is being queried; * this argument is often ignored, * but might be used if the UI object is stateless * and shared by multiple components * @param x the x coordinate of the point * @param y the y coordinate of the point * * @see javax.swing.JComponent#contains * @see java.awt.Component#contains */ public boolean contains(JComponent c, int x, int y) { return c.inside(x, y); } /** * Returns an instance of the UI delegate for the specified component. * Each subclass must provide its own static createUI * method that returns an instance of that UI delegate subclass. * If the UI delegate subclass is stateless, it may return an instance * that is shared by multiple components. If the UI delegate is * stateful, then it should return a new instance per component. * The default implementation of this method throws an error, as it * should never be invoked. */ public static ComponentUI createUI(JComponent c) { throw new Error("ComponentUI.createUI not implemented."); } /** * Returns the number of accessible children in the object. If all * of the children of this object implement Accessible, * this * method should return the number of children of this object. * UIs might wish to override this if they present areas on the * screen that can be viewed as components, but actual components * are not used for presenting those areas. * * Note: As of v1.3, it is recommended that developers call * Component.AccessibleAWTComponent.getAccessibleChildrenCount() instead * of this method. * * @see #getAccessibleChild * @return the number of accessible children in the object */ public int getAccessibleChildrenCount(JComponent c) { return SwingUtilities.getAccessibleChildrenCount(c); } /** * Returns the ith Accessible child of the object. * UIs might need to override this if they present areas on the * screen that can be viewed as components, but actual components * are not used for presenting those areas. * *

* * Note: As of v1.3, it is recommended that developers call * Component.AccessibleAWTComponent.getAccessibleChild() instead of * this method. * * @see #getAccessibleChildrenCount * @param i zero-based index of child * @return the ith Accessible child of the object */ public Accessible getAccessibleChild(JComponent c, int i) { return SwingUtilities.getAccessibleChild(c, i); } }