/* * @(#)Timer.java 1.45 04/05/05 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package javax.swing; import java.util.*; import java.awt.*; import java.awt.event.*; import java.io.Serializable; import javax.swing.event.EventListenerList; /** * Fires one or more action events after a specified delay. * For example, an animation object can use a Timer * as the trigger for drawing its frames. * *

* * Setting up a timer * involves creating a Timer object, * registering one or more action listeners on it, * and starting the timer using * the start method. * For example, * the following code creates and starts a timer * that fires an action event once per second * (as specified by the first argument to the Timer constructor). * The second argument to the Timer constructor * specifies a listener to receive the timer's action events. * *

 *  int delay = 1000; //milliseconds
 *  ActionListener taskPerformer = new ActionListener() {
 *      public void actionPerformed(ActionEvent evt) {
 *          //...Perform a task...
 *      }
 *  };
 *  new Timer(delay, taskPerformer).start();
* *

* Each Timer * has one or more action listeners * and a delay * (the time between action events). * When * delay milliseconds have passed, the Timer * fires an action event to its listeners. * By default, this cycle repeats until * the stop method is called. * If you want the timer to fire only once, * invoke setRepeats(false) on the timer. * To make the delay before the first action event * different from the delay between events, * use the setInitialDelay method. * *

* Although all Timers perform their waiting * using a single, shared thread * (created by the first Timer object that executes), * the action event handlers for Timers * execute on another thread -- the event-dispatching thread. * This means that the action handlers for Timers * can safely perform operations on Swing components. * However, it also means that the handlers must execute quickly * to keep the GUI responsive. * *

* In v 1.3, another Timer class was added * to the Java platform: java.util.Timer. * Both it and javax.swing.Timer * provide the same basic functionality, * but java.util.Timer * is more general and has more features. * The javax.swing.Timer has two features * that can make it a little easier to use with GUIs. * First, its event handling metaphor is familiar to GUI programmers * and can make dealing with the event-dispatching thread * a bit simpler. * Second, its * automatic thread sharing means that you don't have to * take special steps to avoid spawning * too many threads. * Instead, your timer uses the same thread * used to make cursors blink, * tool tips appear, * and so on. * *

* You can find further documentation * and several examples of using timers by visiting * How to Use Timers, * a section in The Java Tutorial. * For more examples and help in choosing between * this Timer class and * java.util.Timer, * see * Using Timers in Swing Applications, * an article in The Swing Connection. *

* Warning: * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeansTM * has been added to the java.beans package. * Please see {@link java.beans.XMLEncoder}. * * @see java.util.Timer java.util.Timer * * * @version 1.45 05/05/04 * @author Dave Moore */ public class Timer implements Serializable { protected EventListenerList listenerList = new EventListenerList(); // The following field strives to maintain the following: // If coalesce is true, only allow one Runnable to be queued on the // EventQueue and be pending (ie in the process of notifying the // ActionListener). If we didn't do this it would allow for a // situation where the app is taking too long to process the // actionPerformed, and thus we'ld end up queing a bunch of Runnables // and the app would never return: not good. This of course implies // you can get dropped events, but such is life. // notify is used to indicate if the ActionListener can be notified, when // the Runnable is processed if this is true it will notify the listeners. // notify is set to true when the Timer fires and the Runnable is queued. // It will be set to false after notifying the listeners (if coalesce is // true) or if the developer invokes stop. private boolean notify = false; int initialDelay, delay; boolean repeats = true, coalesce = true; Runnable doPostEvent = null; private static boolean logTimers; // These fields are maintained by TimerQueue. // eventQueued can also be reset by the TimerQueue, but will only ever // happen in applet case when TimerQueues thread is destroyed. long expirationTime; Timer nextTimer; boolean running; /** * Creates a Timer that will notify its listeners every * delay milliseconds. If delay is less than * or equal to zero the timer will fire as soon as it * is started. If listener is not null, * it's registered as an action listener on the timer. * * @param delay the number of milliseconds between action events * @param listener an initial listener; can be null * * @see #addActionListener * @see #setInitialDelay * @see #setRepeats */ public Timer(int delay, ActionListener listener) { super(); this.delay = delay; this.initialDelay = delay; doPostEvent = new DoPostEvent(); if (listener != null) { addActionListener(listener); } } /** * DoPostEvent is a runnable class that fires actionEvents to * the listeners on the EventDispatchThread, via invokeLater. * @see #post */ class DoPostEvent implements Runnable, Serializable { public void run() { if (logTimers) { System.out.println("Timer ringing: " + Timer.this); } if(notify) { fireActionPerformed(new ActionEvent(Timer.this, 0, null, System.currentTimeMillis(), 0)); if (coalesce) { cancelEvent(); } } } Timer getTimer() { return Timer.this; } } /** * Adds an action listener to the Timer. * * @param listener the listener to add * * @see #Timer */ public void addActionListener(ActionListener listener) { listenerList.add(ActionListener.class, listener); } /** * Removes the specified action listener from the Timer. * * @param listener the listener to remove */ public void removeActionListener(ActionListener listener) { listenerList.remove(ActionListener.class, listener); } /** * Returns an array of all the action listeners registered * on this timer. * * @return all of the timer's ActionListeners or an empty * array if no action listeners are currently registered * * @see #addActionListener * @see #removeActionListener * * @since 1.4 */ public ActionListener[] getActionListeners() { return (ActionListener[])listenerList.getListeners( ActionListener.class); } /** * Notifies all listeners that have registered interest for * notification on this event type. * * @param e the action event to fire * @see EventListenerList */ protected void fireActionPerformed(ActionEvent e) { // Guaranteed to return a non-null array Object[] listeners = listenerList.getListenerList(); // Process the listeners last to first, notifying // those that are interested in this event for (int i=listeners.length-2; i>=0; i-=2) { if (listeners[i]==ActionListener.class) { ((ActionListener)listeners[i+1]).actionPerformed(e); } } } /** * Returns an array of all the objects currently registered as * FooListeners * upon this Timer. * FooListeners * are registered using the addFooListener method. *

* You can specify the listenerType argument * with a class literal, such as FooListener.class. * For example, you can query a Timer * instance t * for its action listeners * with the following code: * *

ActionListener[] als = (ActionListener[])(t.getListeners(ActionListener.class));
* * If no such listeners exist, * this method returns an empty array. * * @param listenerType the type of listeners requested; * this parameter should specify an interface * that descends from java.util.EventListener * @return an array of all objects registered as * FooListeners * on this timer, * or an empty array if no such * listeners have been added * @exception ClassCastException if listenerType doesn't * specify a class or interface that implements * java.util.EventListener * * @see #getActionListeners * @see #addActionListener * @see #removeActionListener * * @since 1.3 */ public T[] getListeners(Class listenerType) { return listenerList.getListeners(listenerType); } /** * Returns the timer queue. */ TimerQueue timerQueue() { return TimerQueue.sharedInstance(); } /** * Enables or disables the timer log. When enabled, a message * is posted to System.out whenever the timer goes off. * * @param flag true to enable logging * @see #getLogTimers */ public static void setLogTimers(boolean flag) { logTimers = flag; } /** * Returns true if logging is enabled. * * @return true if logging is enabled; otherwise, false * @see #setLogTimers */ public static boolean getLogTimers() { return logTimers; } /** * Sets the Timer's delay, the number of milliseconds * between successive action events. * * @param delay the delay in milliseconds * @see #setInitialDelay */ public void setDelay(int delay) { if (delay < 0) { throw new IllegalArgumentException("Invalid delay: " + delay); } else { this.delay = delay; } } /** * Returns the delay, in milliseconds, * between firings of action events. * * @see #setDelay * @see #getInitialDelay */ public int getDelay() { return delay; } /** * Sets the Timer's initial delay, * which by default is the same as the between-event delay. * This is used only for the first action event. * Subsequent action events are spaced * using the delay property. * * @param initialDelay the delay, in milliseconds, * between the invocation of the start * method and the first action event * fired by this timer * * @see #setDelay */ public void setInitialDelay(int initialDelay) { if (initialDelay < 0) { throw new IllegalArgumentException("Invalid initial delay: " + initialDelay); } else { this.initialDelay = initialDelay; } } /** * Returns the Timer's initial delay. * * @see #setInitialDelay * @see #setDelay */ public int getInitialDelay() { return initialDelay; } /** * If flag is false, * instructs the Timer to send only one * action event to its listeners. * * @param flag specify false to make the timer * stop after sending its first action event */ public void setRepeats(boolean flag) { repeats = flag; } /** * Returns true (the default) * if the Timer will send * an action event * to its listeners multiple times. * * @see #setRepeats */ public boolean isRepeats() { return repeats; } /** * Sets whether the Timer coalesces multiple pending * ActionEvent firings. * A busy application may not be able * to keep up with a Timer's event generation, * causing multiple * action events to be queued. When processed, * the application sends these events one after the other, causing the * Timer's listeners to receive a sequence of * events with no delay between them. Coalescing avoids this situation * by reducing multiple pending events to a single event. * Timers * coalesce events by default. * * @param flag specify false to turn off coalescing */ public void setCoalesce(boolean flag) { boolean old = coalesce; coalesce = flag; if (!old && coalesce) { // We must do this as otherwise if the Timer once notified // in !coalese mode notify will be stuck to true and never // become false. cancelEvent(); } } /** * Returns true if the Timer coalesces * multiple pending action events. * * @see #setCoalesce */ public boolean isCoalesce() { return coalesce; } /** * Starts the Timer, * causing it to start sending action events * to its listeners. * * @see #stop */ public void start() { timerQueue().addTimer(this, System.currentTimeMillis() + getInitialDelay()); } /** * Returns true if the Timer is running. * * @see #start */ public boolean isRunning() { return timerQueue().containsTimer(this); } /** * Stops the Timer, * causing it to stop sending action events * to its listeners. * * @see #start */ public void stop() { timerQueue().removeTimer(this); cancelEvent(); } /** * Restarts the Timer, * canceling any pending firings and causing * it to fire with its initial delay. */ public void restart() { stop(); start(); } /** * Resets the internal state to indicate this Timer shouldn't notify * any of its listeners. This does not stop a repeatable Timer from * firing again, use stop for that. */ synchronized void cancelEvent() { notify = false; } synchronized void post() { if (notify == false || !coalesce) { notify = true; SwingUtilities.invokeLater(doPostEvent); } } }