/* * @(#)SourceDataLine.java 1.20 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package javax.sound.sampled; /** * A source data line is a data line to which data may be written. It acts as * a source to its mixer. An application writes audio bytes to a source data line, * which handles the buffering of the bytes and delivers them to the mixer. * The mixer may mix the samples with those from other sources and then deliver * the mix to a target such as an output port (which may represent an audio output * device on a sound card). *

* Note that the naming convention for this interface reflects the relationship * between the line and its mixer. From the perspective of an application, * a source data line may act as a target for audio data. *

* A source data line can be obtained from a mixer by invoking the * {@link Mixer#getLine getLine} method of Mixer with * an appropriate {@link DataLine.Info} object. *

* The SourceDataLine interface provides a method for writing * audio data to the data line's buffer. Applications that play or mix * audio should write data to the source data line quickly enough to keep the * buffer from underflowing (emptying), which could cause discontinuities in * the audio that are perceived as clicks. Applications can use the * {@link DataLine#available available} method defined in the * DataLine interface to determine the amount of data currently * queued in the data line's buffer. The amount of data which can be written * to the buffer without blocking is the difference between the buffer size * and the amount of queued data. If the delivery of audio output * stops due to underflow, a {@link LineEvent.Type#STOP STOP} event is * generated. A {@link LineEvent.Type#START START} event is generated * when the audio output resumes. * * @author Kara Kytle * @version 1.20 03/12/19 * @see Mixer * @see DataLine * @see TargetDataLine * @since 1.3 */ public interface SourceDataLine extends DataLine { /** * Opens the line with the specified format and suggested buffer size, * causing the line to acquire any required * system resources and become operational. *

* The buffer size is specified in bytes, but must represent an integral * number of sample frames. Invoking this method with a requested buffer * size that does not meet this requirement may result in an * IllegalArgumentException. The actual buffer size for the open line may * differ from the requested buffer size. The value actually set may be * queried by subsequently calling {@link DataLine#getBufferSize}. *

* If this operation succeeds, the line is marked as open, and an * {@link LineEvent.Type#OPEN OPEN} event is dispatched to the * line's listeners. *

* Invoking this method on a line which is already open is illegal * and may result in an IllegalStateException. *

* Note that some lines, once closed, cannot be reopened. Attempts * to reopen such a line will always result in a * LineUnavailableException. * * @param format the desired audio format * @param bufferSize the desired buffer size * @throws LineUnavailableException if the line cannot be * opened due to resource restrictions * @throws IllegalArgumentException if the buffer size does not represent * an integral number of sample frames, * or if format is not fully specified or invalid * @throws IllegalStateException if the line is already open * @throws SecurityException if the line cannot be * opened due to security restrictions * * @see #open(AudioFormat) * @see Line#open * @see Line#close * @see Line#isOpen * @see LineEvent */ public void open(AudioFormat format, int bufferSize) throws LineUnavailableException; /** * Opens the line with the specified format, causing the line to acquire any * required system resources and become operational. * *

* The implementation chooses a buffer size, which is measured in bytes but * which encompasses an integral number of sample frames. The buffer size * that the system has chosen may be queried by subsequently calling * {@link DataLine#getBufferSize}. *

* If this operation succeeds, the line is marked as open, and an * {@link LineEvent.Type#OPEN OPEN} event is dispatched to the * line's listeners. *

* Invoking this method on a line which is already open is illegal * and may result in an IllegalStateException. *

* Note that some lines, once closed, cannot be reopened. Attempts * to reopen such a line will always result in a * LineUnavailableException. * * @param format the desired audio format * @throws LineUnavailableException if the line cannot be * opened due to resource restrictions * @throws IllegalArgumentException if format * is not fully specified or invalid * @throws IllegalStateException if the line is already open * @throws SecurityException if the line cannot be * opened due to security restrictions * * @see #open(AudioFormat, int) * @see Line#open * @see Line#close * @see Line#isOpen * @see LineEvent */ public void open(AudioFormat format) throws LineUnavailableException; /** * Writes audio data to the mixer via this source data line. The requested * number of bytes of data are read from the specified array, * starting at the given offset into the array, and written to the data * line's buffer. If the caller attempts to write more data than can * currently be written (see {@link DataLine#available available}), * this method blocks until the requested amount of data has been written. * This applies even if the requested amount of data to write is greater * than the data line's buffer size. However, if the data line is closed, * stopped, or flushed before the requested amount has been written, * the method no longer blocks, but returns the number of bytes * written thus far. *

* The number of bytes that can be written without blocking can be ascertained * using the {@link DataLine#available available} method of the * DataLine interface. (While it is guaranteed that * this number of bytes can be written without blocking, there is no guarantee * that attempts to write additional data will block.) *

* The number of bytes to write must represent an integral number of * sample frames, such that: *
*

[ bytes written ] % [frame size in bytes ] == 0
*
* The return value will always meet this requirement. A request to write a * number of bytes representing a non-integral number of sample frames cannot * be fulfilled and may result in an IllegalArgumentException. * * @param b a byte array containing data to be written to the data line * @param len the length, in bytes, of the valid data in the array * (in other words, the requested amount of data to write, in bytes) * @param off the offset from the beginning of the array, in bytes * @return the number of bytes actually written * @throws IllegalArgumentException if the requested number of bytes does * not represent an integral number of sample frames, * or if len is negative * @throws ArrayIndexOutOfBoundsException if off is negative, * or off+len is greater than the length of the array * b. * * @see TargetDataLine#read * @see DataLine#available */ public int write(byte[] b, int off, int len); /** * Obtains the number of sample frames of audio data that can be written to * the mixer, via this data line, without blocking. Note that the return * value measures sample frames, not bytes. * @return the number of sample frames currently available for writing * @see TargetDataLine#availableRead */ //public int availableWrite(); }