/* * @(#)AbstractQueuedSynchronizer.java 1.3 05/06/23 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package java.util.concurrent.locks; import java.util.*; import java.util.concurrent.*; import java.util.concurrent.atomic.*; import sun.misc.Unsafe; /** * Provides a framework for implementing blocking locks and related * synchronizers (semaphores, events, etc) that rely on * first-in-first-out (FIFO) wait queues. This class is designed to * be a useful basis for most kinds of synchronizers that rely on a * single atomic int value to represent state. Subclasses * must define the protected methods that change this state, and which * define what that state means in terms of this object being acquired * or released. Given these, the other methods in this class carry * out all queuing and blocking mechanics. Subclasses can maintain * other state fields, but only the atomically updated int * value manipulated using methods {@link #getState}, {@link * #setState} and {@link #compareAndSetState} is tracked with respect * to synchronization. * *

Subclasses should be defined as non-public internal helper * classes that are used to implement the synchronization properties * of their enclosing class. Class * AbstractQueuedSynchronizer does not implement any * synchronization interface. Instead it defines methods such as * {@link #acquireInterruptibly} that can be invoked as * appropriate by concrete locks and related synchronizers to * implement their public methods. * *

This class supports either or both a default exclusive * mode and a shared mode. When acquired in exclusive mode, * attempted acquires by other threads cannot succeed. Shared mode * acquires by multiple threads may (but need not) succeed. This class * does not "understand" these differences except in the * mechanical sense that when a shared mode acquire succeeds, the next * waiting thread (if one exists) must also determine whether it can * acquire as well. Threads waiting in the different modes share the * same FIFO queue. Usually, implementation subclasses support only * one of these modes, but both can come into play for example in a * {@link ReadWriteLock}. Subclasses that support only exclusive or * only shared modes need not define the methods supporting the unused mode. * *

This class defines a nested {@link ConditionObject} class that * can be used as a {@link Condition} implementation by subclasses * supporting exclusive mode for which method {@link * #isHeldExclusively} reports whether synchronization is exclusively * held with respect to the current thread, method {@link #release} * invoked with the current {@link #getState} value fully releases * this object, and {@link #acquire}, given this saved state value, * eventually restores this object to its previous acquired state. No * AbstractQueuedSynchronizer method otherwise creates such a * condition, so if this constraint cannot be met, do not use it. The * behavior of {@link ConditionObject} depends of course on the * semantics of its synchronizer implementation. * *

This class provides inspection, instrumentation, and monitoring * methods for the internal queue, as well as similar methods for * condition objects. These can be exported as desired into classes * using an AbstractQueuedSynchronizer for their * synchronization mechanics. * *

Serialization of this class stores only the underlying atomic * integer maintaining state, so deserialized objects have empty * thread queues. Typical subclasses requiring serializability will * define a readObject method that restores this to a known * initial state upon deserialization. * *

Usage

* *

To use this class as the basis of a synchronizer, redefine the * following methods, as applicable, by inspecting and/or modifying * the synchronization state using {@link #getState}, {@link * #setState} and/or {@link #compareAndSetState}: * *

* * Each of these methods by default throws {@link * UnsupportedOperationException}. Implementations of these methods * must be internally thread-safe, and should in general be short and * not block. Defining these methods is the only supported * means of using this class. All other methods are declared * final because they cannot be independently varied. * *

Even though this class is based on an internal FIFO queue, it * does not automatically enforce FIFO acquisition policies. The core * of exclusive synchronization takes the form: * *

 * Acquire:
 *     while (!tryAcquire(arg)) {
 *        enqueue thread if it is not already queued;
 *        possibly block current thread;
 *     }
 *
 * Release:
 *     if (tryRelease(arg))
 *        unblock the first queued thread;
 * 
* * (Shared mode is similar but may involve cascading signals.) * *

Because checks in acquire are invoked before enqueuing, a newly * acquiring thread may barge ahead of others that are * blocked and queued. However, you can, if desired, define * tryAcquire and/or tryAcquireShared to disable * barging by internally invoking one or more of the inspection * methods. In particular, a strict FIFO lock can define * tryAcquire to immediately return false if {@link * #getFirstQueuedThread} does not return the current thread. A * normally preferable non-strict fair version can immediately return * false only if {@link #hasQueuedThreads} returns * true and getFirstQueuedThread is not the current * thread; or equivalently, that getFirstQueuedThread is both * non-null and not the current thread. Further variations are * possible. * *

Throughput and scalability are generally highest for the * default barging (also known as greedy, * renouncement, and convoy-avoidance) strategy. * While this is not guaranteed to be fair or starvation-free, earlier * queued threads are allowed to recontend before later queued * threads, and each recontention has an unbiased chance to succeed * against incoming threads. Also, while acquires do not * "spin" in the usual sense, they may perform multiple * invocations of tryAcquire interspersed with other * computations before blocking. This gives most of the benefits of * spins when exclusive synchronization is only briefly held, without * most of the liabilities when it isn't. If so desired, you can * augment this by preceding calls to acquire methods with * "fast-path" checks, possibly prechecking {@link #hasContended} * and/or {@link #hasQueuedThreads} to only do so if the synchronizer * is likely not to be contended. * *

This class provides an efficient and scalable basis for * synchronization in part by specializing its range of use to * synchronizers that can rely on int state, acquire, and * release parameters, and an internal FIFO wait queue. When this does * not suffice, you can build synchronizers from a lower level using * {@link java.util.concurrent.atomic atomic} classes, your own custom * {@link java.util.Queue} classes, and {@link LockSupport} blocking * support. * *

Usage Examples

* *

Here is a non-reentrant mutual exclusion lock class that uses * the value zero to represent the unlocked state, and one to * represent the locked state. It also supports conditions and exposes * one of the instrumentation methods: * *

 * class Mutex implements Lock, java.io.Serializable {
 *
 *    // Our internal helper class
 *    private static class Sync extends AbstractQueuedSynchronizer {
 *      // Report whether in locked state
 *      protected boolean isHeldExclusively() { 
 *        return getState() == 1; 
 *      }
 *
 *      // Acquire the lock if state is zero
 *      public boolean tryAcquire(int acquires) {
 *        assert acquires == 1; // Otherwise unused
 *        return compareAndSetState(0, 1);
 *      }
 *
 *      // Release the lock by setting state to zero
 *      protected boolean tryRelease(int releases) {
 *        assert releases == 1; // Otherwise unused
 *        if (getState() == 0) throw new IllegalMonitorStateException();
 *        setState(0);
 *        return true;
 *      }
 *       
 *      // Provide a Condition
 *      Condition newCondition() { return new ConditionObject(); }
 *
 *      // Deserialize properly
 *      private void readObject(ObjectInputStream s) throws IOException, ClassNotFoundException {
 *        s.defaultReadObject();
 *        setState(0); // reset to unlocked state
 *      }
 *    }
 *
 *    // The sync object does all the hard work. We just forward to it.
 *    private final Sync sync = new Sync();
 *
 *    public void lock()                { sync.acquire(1); }
 *    public boolean tryLock()          { return sync.tryAcquire(1); }
 *    public void unlock()              { sync.release(1); }
 *    public Condition newCondition()   { return sync.newCondition(); }
 *    public boolean isLocked()         { return sync.isHeldExclusively(); }
 *    public boolean hasQueuedThreads() { return sync.hasQueuedThreads(); }
 *    public void lockInterruptibly() throws InterruptedException { 
 *      sync.acquireInterruptibly(1);
 *    }
 *    public boolean tryLock(long timeout, TimeUnit unit) throws InterruptedException {
 *      return sync.tryAcquireNanos(1, unit.toNanos(timeout));
 *    }
 * }
 * 
* *

Here is a latch class that is like a {@link CountDownLatch} * except that it only requires a single signal to * fire. Because a latch is non-exclusive, it uses the shared * acquire and release methods. * *

 * class BooleanLatch {
 *
 *    private static class Sync extends AbstractQueuedSynchronizer {
 *      boolean isSignalled() { return getState() != 0; }
 *
 *      protected int tryAcquireShared(int ignore) {
 *        return isSignalled()? 1 : -1;
 *      }
 *        
 *      protected boolean tryReleaseShared(int ignore) {
 *        setState(1);
 *        return true;
 *      }
 *    }
 *
 *    private final Sync sync = new Sync();
 *    public boolean isSignalled() { return sync.isSignalled(); }
 *    public void signal()         { sync.releaseShared(1); }
 *    public void await() throws InterruptedException {
 *      sync.acquireSharedInterruptibly(1);
 *    }
 * }
 *
 * 
* * @since 1.5 * @author Doug Lea */ public abstract class AbstractQueuedSynchronizer implements java.io.Serializable { private static final long serialVersionUID = 7373984972572414691L; /** * Creates a new AbstractQueuedSynchronizer instance * with initial synchronization state of zero. */ protected AbstractQueuedSynchronizer() { } /** * Wait queue node class. * *

The wait queue is a variant of a "CLH" (Craig, Landin, and * Hagersten) lock queue. CLH locks are normally used for * spinlocks. We instead use them for blocking synchronizers, but * use the same basic tactic of holding some of the control * information about a thread in the predecessor of its node. A * "status" field in each node keeps track of whether a thread * should block. A node is signalled when its predecessor * releases. Each node of the queue otherwise serves as a * specific-notification-style monitor holding a single waiting * thread. The status field does NOT control whether threads are * granted locks etc though. A thread may try to acquire if it is * first in the queue. But being first does not guarantee success; * it only gives the right to contend. So the currently released * contender thread may need to rewait. * *

To enqueue into a CLH lock, you atomically splice it in as new * tail. To dequeue, you just set the head field. *

     *      +------+  prev +-----+       +-----+
     * head |      | <---- |     | <---- |     |  tail
     *      +------+       +-----+       +-----+
     * 
* *

Insertion into a CLH queue requires only a single atomic * operation on "tail", so there is a simple atomic point of * demarcation from unqueued to queued. Similarly, dequeing * involves only updating the "head". However, it takes a bit * more work for nodes to determine who their successors are, * in part to deal with possible cancellation due to timeouts * and interrupts. * *

The "prev" links (not used in original CLH locks), are mainly * needed to handle cancellation. If a node is cancelled, its * successor is (normally) relinked to a non-cancelled * predecessor. For explanation of similar mechanics in the case * of spin locks, see the papers by Scott and Scherer at * http://www.cs.rochester.edu/u/scott/synchronization/ * *

We also use "next" links to implement blocking mechanics. * The thread id for each node is kept in its own node, so a * predecessor signals the next node to wake up by traversing * next link to determine which thread it is. Determination of * successor must avoid races with newly queued nodes to set * the "next" fields of their predecessors. This is solved * when necessary by checking backwards from the atomically * updated "tail" when a node's successor appears to be null. * (Or, said differently, the next-links are an optimization * so that we don't usually need a backward scan.) * *

Cancellation introduces some conservatism to the basic * algorithms. Since we must poll for cancellation of other * nodes, we can miss noticing whether a cancelled node is * ahead or behind us. This is dealt with by always unparking * successors upon cancellation, allowing them to stabilize on * a new predecessor. * *

CLH queues need a dummy header node to get started. But * we don't create them on construction, because it would be wasted * effort if there is never contention. Instead, the node * is constructed and head and tail pointers are set upon first * contention. * *

Threads waiting on Conditions use the same nodes, but * use an additional link. Conditions only need to link nodes * in simple (non-concurrent) linked queues because they are * only accessed when exclusively held. Upon await, a node is * inserted into a condition queue. Upon signal, the node is * transferred to the main queue. A special value of status * field is used to mark which queue a node is on. * *

Thanks go to Dave Dice, Mark Moir, Victor Luchangco, Bill * Scherer and Michael Scott, along with members of JSR-166 * expert group, for helpful ideas, discussions, and critiques * on the design of this class. */ static final class Node { /** waitStatus value to indicate thread has cancelled */ static final int CANCELLED = 1; /** waitStatus value to indicate thread needs unparking */ static final int SIGNAL = -1; /** waitStatus value to indicate thread is waiting on condition */ static final int CONDITION = -2; /** Marker to indicate a node is waiting in shared mode */ static final Node SHARED = new Node(); /** Marker to indicate a node is waiting in exclusive mode */ static final Node EXCLUSIVE = null; /** * Status field, taking on only the values: * SIGNAL: The successor of this node is (or will soon be) * blocked (via park), so the current node must * unpark its successor when it releases or * cancels. To avoid races, acquire methods must * first indicate they need a signal, * then retry the atomic acquire, and then, * on failure, block. * CANCELLED: Node is cancelled due to timeout or interrupt * Nodes never leave this state. In particular, * a thread with cancelled node never again blocks. * CONDITION: Node is currently on a condition queue * It will not be used as a sync queue node until * transferred. (Use of this value here * has nothing to do with the other uses * of the field, but simplifies mechanics.) * 0: None of the above * * The values are arranged numerically to simplify use. * Non-negative values mean that a node doesn't need to * signal. So, most code doesn't need to check for particular * values, just for sign. * * The field is initialized to 0 for normal sync nodes, and * CONDITION for condition nodes. It is modified only using * CAS. */ volatile int waitStatus; /** * Link to predecessor node that current node/thread relies on * for checking waitStatus. Assigned during enqueing, and nulled * out (for sake of GC) only upon dequeuing. Also, upon * cancellation of a predecessor, we short-circuit while * finding a non-cancelled one, which will always exist * because the head node is never cancelled: A node becomes * head only as a result of successful acquire. A * cancelled thread never succeeds in acquiring, and a thread only * cancels itself, not any other node. */ volatile Node prev; /** * Link to the successor node that the current node/thread * unparks upon release. Assigned once during enqueuing, and * nulled out (for sake of GC) when no longer needed. Upon * cancellation, we cannot adjust this field, but can notice * status and bypass the node if cancelled. The enq operation * does not assign next field of a predecessor until after * attachment, so seeing a null next field does not * necessarily mean that node is at end of queue. However, if * a next field appears to be null, we can scan prev's from * the tail to double-check. */ volatile Node next; /** * The thread that enqueued this node. Initialized on * construction and nulled out after use. */ volatile Thread thread; /** * Link to next node waiting on condition, or the special * value SHARED. Because condition queues are accessed only * when holding in exclusive mode, we just need a simple * linked queue to hold nodes while they are waiting on * conditions. They are then transferred to the queue to * re-acquire. And because conditions can only be exclusive, * we save a field by using special value to indicate shared * mode. */ Node nextWaiter; /** * Returns true if node is waiting in shared mode */ final boolean isShared() { return nextWaiter == SHARED; } /** * Returns previous node, or throws NullPointerException if * null. Use when predecessor cannot be null. * @return the predecessor of this node */ final Node predecessor() throws NullPointerException { Node p = prev; if (p == null) throw new NullPointerException(); else return p; } Node() { // Used to establish initial head or SHARED marker } Node(Thread thread, Node mode) { // Used by addWaiter this.nextWaiter = mode; this.thread = thread; } Node(Thread thread, int waitStatus) { // Used by Condition this.waitStatus = waitStatus; this.thread = thread; } } /** * Head of the wait queue, lazily initialized. Except for * initialization, it is modified only via method setHead. Note: * If head exists, its waitStatus is guaranteed not to be * CANCELLED. */ private transient volatile Node head; /** * Tail of the wait queue, lazily initialized. Modified only via * method enq to add new wait node. */ private transient volatile Node tail; /** * The synchronization state. */ private volatile int state; /** * Returns the current value of synchronization state. * This operation has memory semantics of a volatile read. * @return current state value */ protected final int getState() { return state; } /** * Sets the value of synchronization state. * This operation has memory semantics of a volatile write. * @param newState the new state value */ protected final void setState(int newState) { state = newState; } /** * Atomically sets synchronization state to the given updated * value if the current state value equals the expected value. * This operation has memory semantics of a volatile read * and write. * @param expect the expected value * @param update the new value * @return true if successful. False return indicates that * the actual value was not equal to the expected value. */ protected final boolean compareAndSetState(int expect, int update) { // See below for intrinsics setup to support this return unsafe.compareAndSwapInt(this, stateOffset, expect, update); } // Queuing utilities /** * Insert node into queue, initializing if necessary. See picture above. * @param node the node to insert * @return node's predecessor */ private Node enq(final Node node) { for (;;) { Node t = tail; if (t == null) { // Must initialize Node h = new Node(); // Dummy header h.next = node; node.prev = h; if (compareAndSetHead(h)) { tail = node; return h; } } else { node.prev = t; if (compareAndSetTail(t, node)) { t.next = node; return t; } } } } /** * Create and enq node for given thread and mode * @param current the thread * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared * @return the new node */ private Node addWaiter(Node mode) { Node node = new Node(Thread.currentThread(), mode); // Try the fast path of enq; backup to full enq on failure Node pred = tail; if (pred != null) { node.prev = pred; if (compareAndSetTail(pred, node)) { pred.next = node; return node; } } enq(node); return node; } /** * Set head of queue to be node, thus dequeuing. Called only by * acquire methods. Also nulls out unused fields for sake of GC * and to suppress unnecessary signals and traversals. * @param node the node */ private void setHead(Node node) { head = node; node.thread = null; node.prev = null; } /** * Wake up node's successor, if one exists. * @param node the node */ private void unparkSuccessor(Node node) { /* * Try to clear status in anticipation of signalling. It is * OK if this fails or if status is changed by waiting thread. */ compareAndSetWaitStatus(node, Node.SIGNAL, 0); /* * Thread to unpark is held in successor, which is normally * just the next node. But if cancelled or apparently null, * traverse backwards from tail to find the actual * non-cancelled successor. */ Thread thread; Node s = node.next; if (s != null && s.waitStatus <= 0) thread = s.thread; else { thread = null; for (s = tail; s != null && s != node; s = s.prev) if (s.waitStatus <= 0) thread = s.thread; } LockSupport.unpark(thread); } /** * Set head of queue, and check if successor may be waiting * in shared mode, if so propagating if propagate > 0. * @param pred the node holding waitStatus for node * @param node the node * @param propagate the return value from a tryAcquireShared */ private void setHeadAndPropagate(Node node, int propagate) { setHead(node); if (propagate > 0 && node.waitStatus != 0) { /* * Don't bother fully figuring out successor. If it * looks null, call unparkSuccessor anyway to be safe. */ Node s = node.next; if (s == null || s.isShared()) unparkSuccessor(node); } } // Utilities for various versions of acquire /** * Cancel an ongoing attempt to acquire. * @param node the node */ private void cancelAcquire(Node node) { if (node != null) { // Ignore if node doesn't exist node.thread = null; // Can use unconditional write instead of CAS here node.waitStatus = Node.CANCELLED; unparkSuccessor(node); } } /** * Checks and updates status for a node that failed to acquire. * Returns true if thread should block. This is the main signal * control in all acquire loops. Requires that pred == node.prev * @param pred node's predecessor holding status * @param node the node * @return true if thread should block */ private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) { int s = pred.waitStatus; if (s < 0) /* * This node has already set status asking a release * to signal it, so it can safely park */ return true; if (s > 0) /* * Predecessor was cancelled. Move up to its predecessor * and indicate retry. */ node.prev = pred.prev; else /* * Indicate that we need a signal, but don't park yet. Caller * will need to retry to make sure it cannot acquire before * parking. */ compareAndSetWaitStatus(pred, 0, Node.SIGNAL); return false; } /** * Convenience method to interrupt current thread. */ private static void selfInterrupt() { Thread.currentThread().interrupt(); } /** * Convenience method to park and then check if interrupted * @return true if interrupted */ private static boolean parkAndCheckInterrupt() { LockSupport.park(); return Thread.interrupted(); } /* * Various flavors of acquire, varying in exclusive/shared and * control modes. Each is mostly the same, but annoyingly * different. Only a little bit of factoring is possible due to * interactions of exception mechanics (including ensuring that we * cancel if tryAcquire throws exception) and other control, at * least not without hurting performance too much. */ /** * Acquire in exclusive uninterruptible mode for thread already in * queue. Used by condition wait methods as well as acquire. * @param node the node * @param arg the acquire argument * @return true if interrupted while waiting */ final boolean acquireQueued(final Node node, int arg) { try { boolean interrupted = false; for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC return interrupted; } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) interrupted = true; } } catch (RuntimeException ex) { cancelAcquire(node); throw ex; } } /** * Acquire in exclusive interruptible mode * @param arg the acquire argument */ private void doAcquireInterruptibly(int arg) throws InterruptedException { final Node node = addWaiter(Node.EXCLUSIVE); try { for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC return; } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) break; } } catch (RuntimeException ex) { cancelAcquire(node); throw ex; } // Arrive here only if interrupted cancelAcquire(node); throw new InterruptedException(); } /** * Acquire in exclusive timed mode * @param arg the acquire argument * @param nanosTimeout max wait time * @return true if acquired */ private boolean doAcquireNanos(int arg, long nanosTimeout) throws InterruptedException { long lastTime = System.nanoTime(); final Node node = addWaiter(Node.EXCLUSIVE); try { for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC return true; } if (nanosTimeout <= 0) { cancelAcquire(node); return false; } if (shouldParkAfterFailedAcquire(p, node)) { LockSupport.parkNanos(nanosTimeout); if (Thread.interrupted()) break; long now = System.nanoTime(); nanosTimeout -= now - lastTime; lastTime = now; } } } catch (RuntimeException ex) { cancelAcquire(node); throw ex; } // Arrive here only if interrupted cancelAcquire(node); throw new InterruptedException(); } /** * Acquire in shared uninterruptible mode * @param arg the acquire argument */ private void doAcquireShared(int arg) { final Node node = addWaiter(Node.SHARED); try { boolean interrupted = false; for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC if (interrupted) selfInterrupt(); return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) interrupted = true; } } catch (RuntimeException ex) { cancelAcquire(node); throw ex; } } /** * Acquire in shared interruptible mode * @param arg the acquire argument */ private void doAcquireSharedInterruptibly(int arg) throws InterruptedException { final Node node = addWaiter(Node.SHARED); try { for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) break; } } catch (RuntimeException ex) { cancelAcquire(node); throw ex; } // Arrive here only if interrupted cancelAcquire(node); throw new InterruptedException(); } /** * Acquire in shared timed mode * @param arg the acquire argument * @param nanosTimeout max wait time * @return true if acquired */ private boolean doAcquireSharedNanos(int arg, long nanosTimeout) throws InterruptedException { long lastTime = System.nanoTime(); final Node node = addWaiter(Node.SHARED); try { for (;;) { final Node p = node.predecessor(); if (p == head) { int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); p.next = null; // help GC return true; } } if (nanosTimeout <= 0) { cancelAcquire(node); return false; } if (shouldParkAfterFailedAcquire(p, node)) { LockSupport.parkNanos(nanosTimeout); if (Thread.interrupted()) break; long now = System.nanoTime(); nanosTimeout -= now - lastTime; lastTime = now; } } } catch (RuntimeException ex) { cancelAcquire(node); throw ex; } // Arrive here only if interrupted cancelAcquire(node); throw new InterruptedException(); } // Main exported methods /** * Attempts to acquire in exclusive mode. This method should query * if the state of the object permits it to be acquired in the * exclusive mode, and if so to acquire it. * *

This method is always invoked by the thread performing * acquire. If this method reports failure, the acquire method * may queue the thread, if it is not already queued, until it is * signalled by a release from some other thread. This can be used * to implement method {@link Lock#tryLock()}. * *

The default * implementation throws {@link UnsupportedOperationException} * * @param arg the acquire argument. This value * is always the one passed to an acquire method, * or is the value saved on entry to a condition wait. * The value is otherwise uninterpreted and can represent anything * you like. * @return true if successful. Upon success, this object has been * acquired. * @throws IllegalMonitorStateException if acquiring would place * this synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if exclusive mode is not supported */ protected boolean tryAcquire(int arg) { throw new UnsupportedOperationException(); } /** * Attempts to set the state to reflect a release in exclusive * mode.

This method is always invoked by the thread * performing release. * *

The default implementation throws * {@link UnsupportedOperationException} * @param arg the release argument. This value * is always the one passed to a release method, * or the current state value upon entry to a condition wait. * The value is otherwise uninterpreted and can represent anything * you like. * @return true if this object is now in a fully released state, * so that any waiting threads may attempt to acquire; and false * otherwise. * @throws IllegalMonitorStateException if releasing would place * this synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if exclusive mode is not supported */ protected boolean tryRelease(int arg) { throw new UnsupportedOperationException(); } /** * Attempts to acquire in shared mode. This method should query if * the state of the object permits it to be acquired in the shared * mode, and if so to acquire it. * *

This method is always invoked by the thread performing * acquire. If this method reports failure, the acquire method * may queue the thread, if it is not already queued, until it is * signalled by a release from some other thread. * *

The default implementation throws {@link * UnsupportedOperationException} * * @param arg the acquire argument. This value * is always the one passed to an acquire method, * or is the value saved on entry to a condition wait. * The value is otherwise uninterpreted and can represent anything * you like. * @return a negative value on failure, zero on exclusive success, * and a positive value if non-exclusively successful, in which * case a subsequent waiting thread must check * availability. (Support for three different return values * enables this method to be used in contexts where acquires only * sometimes act exclusively.) Upon success, this object has been * acquired. * @throws IllegalMonitorStateException if acquiring would place * this synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if shared mode is not supported */ protected int tryAcquireShared(int arg) { throw new UnsupportedOperationException(); } /** * Attempts to set the state to reflect a release in shared mode. *

This method is always invoked by the thread performing release. *

The default implementation throws * {@link UnsupportedOperationException} * @param arg the release argument. This value * is always the one passed to a release method, * or the current state value upon entry to a condition wait. * The value is otherwise uninterpreted and can represent anything * you like. * @return true if this object is now in a fully released state, * so that any waiting threads may attempt to acquire; and false * otherwise. * @throws IllegalMonitorStateException if releasing would place * this synchronizer in an illegal state. This exception must be * thrown in a consistent fashion for synchronization to work * correctly. * @throws UnsupportedOperationException if shared mode is not supported */ protected boolean tryReleaseShared(int arg) { throw new UnsupportedOperationException(); } /** * Returns true if synchronization is held exclusively with respect * to the current (calling) thread. This method is invoked * upon each call to a non-waiting {@link ConditionObject} method. * (Waiting methods instead invoke {@link #release}.) *

The default implementation throws {@link * UnsupportedOperationException}. This method is invoked * internally only within {@link ConditionObject} methods, so need * not be defined if conditions are not used. * * @return true if synchronization is held exclusively; * else false * @throws UnsupportedOperationException if conditions are not supported */ protected boolean isHeldExclusively() { throw new UnsupportedOperationException(); } /** * Acquires in exclusive mode, ignoring interrupts. Implemented * by invoking at least once {@link #tryAcquire}, * returning on success. Otherwise the thread is queued, possibly * repeatedly blocking and unblocking, invoking {@link * #tryAcquire} until success. This method can be used * to implement method {@link Lock#lock} * @param arg the acquire argument. * This value is conveyed to {@link #tryAcquire} but is * otherwise uninterpreted and can represent anything * you like. */ public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); } /** * Acquires in exclusive mode, aborting if interrupted. * Implemented by first checking interrupt status, then invoking * at least once {@link #tryAcquire}, returning on * success. Otherwise the thread is queued, possibly repeatedly * blocking and unblocking, invoking {@link #tryAcquire} * until success or the thread is interrupted. This method can be * used to implement method {@link Lock#lockInterruptibly} * @param arg the acquire argument. * This value is conveyed to {@link #tryAcquire} but is * otherwise uninterpreted and can represent anything * you like. * @throws InterruptedException if the current thread is interrupted */ public final void acquireInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); if (!tryAcquire(arg)) doAcquireInterruptibly(arg); } /** * Attempts to acquire in exclusive mode, aborting if interrupted, * and failing if the given timeout elapses. Implemented by first * checking interrupt status, then invoking at least once {@link * #tryAcquire}, returning on success. Otherwise, the thread is * queued, possibly repeatedly blocking and unblocking, invoking * {@link #tryAcquire} until success or the thread is interrupted * or the timeout elapses. This method can be used to implement * method {@link Lock#tryLock(long, TimeUnit)}. * @param arg the acquire argument. * This value is conveyed to {@link #tryAcquire} but is * otherwise uninterpreted and can represent anything * you like. * @param nanosTimeout the maximum number of nanoseconds to wait * @return true if acquired; false if timed out * @throws InterruptedException if the current thread is interrupted */ public final boolean tryAcquireNanos(int arg, long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); return tryAcquire(arg) || doAcquireNanos(arg, nanosTimeout); } /** * Releases in exclusive mode. Implemented by unblocking one or * more threads if {@link #tryRelease} returns true. * This method can be used to implement method {@link Lock#unlock} * @param arg the release argument. * This value is conveyed to {@link #tryRelease} but is * otherwise uninterpreted and can represent anything * you like. * @return the value returned from {@link #tryRelease} */ public final boolean release(int arg) { if (tryRelease(arg)) { Node h = head; if (h != null && h.waitStatus != 0) unparkSuccessor(h); return true; } return false; } /** * Acquires in shared mode, ignoring interrupts. Implemented by * first invoking at least once {@link #tryAcquireShared}, * returning on success. Otherwise the thread is queued, possibly * repeatedly blocking and unblocking, invoking {@link * #tryAcquireShared} until success. * @param arg the acquire argument. * This value is conveyed to {@link #tryAcquireShared} but is * otherwise uninterpreted and can represent anything * you like. */ public final void acquireShared(int arg) { if (tryAcquireShared(arg) < 0) doAcquireShared(arg); } /** * Acquires in shared mode, aborting if interrupted. Implemented * by first checking interrupt status, then invoking at least once * {@link #tryAcquireShared}, returning on success. Otherwise the * thread is queued, possibly repeatedly blocking and unblocking, * invoking {@link #tryAcquireShared} until success or the thread * is interrupted. * @param arg the acquire argument. * This value is conveyed to {@link #tryAcquireShared} but is * otherwise uninterpreted and can represent anything * you like. * @throws InterruptedException if the current thread is interrupted */ public final void acquireSharedInterruptibly(int arg) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); if (tryAcquireShared(arg) < 0) doAcquireSharedInterruptibly(arg); } /** * Attempts to acquire in shared mode, aborting if interrupted, and * failing if the given timeout elapses. Implemented by first * checking interrupt status, then invoking at least once {@link * #tryAcquireShared}, returning on success. Otherwise, the * thread is queued, possibly repeatedly blocking and unblocking, * invoking {@link #tryAcquireShared} until success or the thread * is interrupted or the timeout elapses. * @param arg the acquire argument. * This value is conveyed to {@link #tryAcquireShared} but is * otherwise uninterpreted and can represent anything * you like. * @param nanosTimeout the maximum number of nanoseconds to wait * @return true if acquired; false if timed out * @throws InterruptedException if the current thread is interrupted */ public final boolean tryAcquireSharedNanos(int arg, long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); return tryAcquireShared(arg) >= 0 || doAcquireSharedNanos(arg, nanosTimeout); } /** * Releases in shared mode. Implemented by unblocking one or more * threads if {@link #tryReleaseShared} returns true. * @param arg the release argument. * This value is conveyed to {@link #tryReleaseShared} but is * otherwise uninterpreted and can represent anything * you like. * @return the value returned from {@link #tryReleaseShared} */ public final boolean releaseShared(int arg) { if (tryReleaseShared(arg)) { Node h = head; if (h != null && h.waitStatus != 0) unparkSuccessor(h); return true; } return false; } // Queue inspection methods /** * Queries whether any threads are waiting to acquire. Note that * because cancellations due to interrupts and timeouts may occur * at any time, a true return does not guarantee that any * other thread will ever acquire. * *

In this implementation, this operation returns in * constant time. * * @return true if there may be other threads waiting to acquire * the lock. */ public final boolean hasQueuedThreads() { return head != tail; } /** * Queries whether any threads have ever contended to acquire this * synchronizer; that is if an acquire method has ever blocked. * *

In this implementation, this operation returns in * constant time. * * @return true if there has ever been contention */ public final boolean hasContended() { return head != null; } /** * Returns the first (longest-waiting) thread in the queue, or * null if no threads are currently queued. * *

In this implementation, this operation normally returns in * constant time, but may iterate upon contention if other threads are * concurrently modifying the queue. * * @return the first (longest-waiting) thread in the queue, or * null if no threads are currently queued. */ public final Thread getFirstQueuedThread() { // handle only fast path, else relay return (head == tail)? null : fullGetFirstQueuedThread(); } /** * Version of getFirstQueuedThread called when fastpath fails */ private Thread fullGetFirstQueuedThread() { Node h = head; if (h == null) // No queue return null; /* * The first node is normally h.next. Try to get its * thread field, ensuring consistent reads: If thread * field is nulled out or s.prev is no longer head, then * some other thread(s) concurrently performed setHead in * between some of our reads. */ Node s = h.next; if (s != null) { Thread st = s.thread; Node sp = s.prev; if (st != null && sp == head) return st; } /* * Head's next field might not have been set yet, or may have * been unset after setHead. So we must check to see if tail * is actually first node. If not, we continue on, safely * traversing from tail back to head to find first, * guaranteeing termination. */ Node t = tail; Thread firstThread = null; while (t != null && t != head) { Thread tt = t.thread; if (tt != null) firstThread = tt; t = t.prev; } return firstThread; } /** * Returns true if the given thread is currently queued. * *

This implementation traverses the queue to determine * presence of the given thread. * * @param thread the thread * @return true if the given thread in on the queue * @throws NullPointerException if thread null */ public final boolean isQueued(Thread thread) { if (thread == null) throw new NullPointerException(); for (Node p = tail; p != null; p = p.prev) if (p.thread == thread) return true; return false; } // Instrumentation and monitoring methods /** * Returns an estimate of the number of threads waiting to * acquire. The value is only an estimate because the number of * threads may change dynamically while this method traverses * internal data structures. This method is designed for use in * monitoring system state, not for synchronization * control. * * @return the estimated number of threads waiting for this lock */ public final int getQueueLength() { int n = 0; for (Node p = tail; p != null; p = p.prev) { if (p.thread != null) ++n; } return n; } /** * Returns a collection containing threads that may be waiting to * acquire. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. This method is * designed to facilitate construction of subclasses that provide * more extensive monitoring facilities. * @return the collection of threads */ public final Collection getQueuedThreads() { ArrayList list = new ArrayList(); for (Node p = tail; p != null; p = p.prev) { Thread t = p.thread; if (t != null) list.add(t); } return list; } /** * Returns a collection containing threads that may be waiting to * acquire in exclusive mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to an exclusive acquire. * @return the collection of threads */ public final Collection getExclusiveQueuedThreads() { ArrayList list = new ArrayList(); for (Node p = tail; p != null; p = p.prev) { if (!p.isShared()) { Thread t = p.thread; if (t != null) list.add(t); } } return list; } /** * Returns a collection containing threads that may be waiting to * acquire in shared mode. This has the same properties * as {@link #getQueuedThreads} except that it only returns * those threads waiting due to a shared acquire. * @return the collection of threads */ public final Collection getSharedQueuedThreads() { ArrayList list = new ArrayList(); for (Node p = tail; p != null; p = p.prev) { if (p.isShared()) { Thread t = p.thread; if (t != null) list.add(t); } } return list; } /** * Returns a string identifying this synchronizer, as well as its * state. The state, in brackets, includes the String "State * =" followed by the current value of {@link #getState}, and * either "nonempty" or "empty" depending on * whether the queue is empty. * * @return a string identifying this synchronizer, as well as its state. */ public String toString() { int s = getState(); String q = hasQueuedThreads()? "non" : ""; return super.toString() + "[State = " + s + ", " + q + "empty queue]"; } // Internal support methods for Conditions /** * Returns true if a node, always one that was initially placed on * a condition queue, is now waiting to reacquire on sync queue. * @param node the node * @return true if is reacquiring */ final boolean isOnSyncQueue(Node node) { if (node.waitStatus == Node.CONDITION || node.prev == null) return false; if (node.next != null) // If has successor, it must be on queue return true; /* * node.prev can be non-null, but not yet on queue because * the CAS to place it on queue can fail. So we have to * traverse from tail to make sure it actually made it. It * will always be near the tail in calls to this method, and * unless the CAS failed (which is unlikely), it will be * there, so we hardly ever traverse much. */ return findNodeFromTail(node); } /** * Returns true if node is on sync queue by searching backwards from tail. * Called only when needed by isOnSyncQueue. * @return true if present */ private boolean findNodeFromTail(Node node) { Node t = tail; for (;;) { if (t == node) return true; if (t == null) return false; t = t.prev; } } /** * Transfers a node from a condition queue onto sync queue. * Returns true if successful. * @param node the node * @return true if successfully transferred (else the node was * cancelled before signal). */ final boolean transferForSignal(Node node) { /* * If cannot change waitStatus, the node has been cancelled. */ if (!compareAndSetWaitStatus(node, Node.CONDITION, 0)) return false; /* * Splice onto queue and try to set waitStatus of predecessor to * indicate that thread is (probably) waiting. If cancelled or * attempt to set waitStatus fails, wake up to resync (in which * case the waitStatus can be transiently and harmlessly wrong). */ Node p = enq(node); int c = p.waitStatus; if (c > 0 || !compareAndSetWaitStatus(p, c, Node.SIGNAL)) LockSupport.unpark(node.thread); return true; } /** * Transfers node, if necessary, to sync queue after a cancelled * wait. Returns true if thread was cancelled before being * signalled. * @param current the waiting thread * @param node its node * @return true if cancelled before the node was signalled. */ final boolean transferAfterCancelledWait(Node node) { if (compareAndSetWaitStatus(node, Node.CONDITION, 0)) { enq(node); return true; } /* * If we lost out to a signal(), then we can't proceed * until it finishes its enq(). Cancelling during an * incomplete transfer is both rare and transient, so just * spin. */ while (!isOnSyncQueue(node)) Thread.yield(); return false; } /** * Invoke release with current state value; return saved state. * Cancel node and throw exception on failure. * @param node the condition node for this wait * @return previous sync state */ final int fullyRelease(Node node) { try { int savedState = getState(); if (release(savedState)) return savedState; } catch(RuntimeException ex) { node.waitStatus = Node.CANCELLED; throw ex; } // reach here if release fails node.waitStatus = Node.CANCELLED; throw new IllegalMonitorStateException(); } // Instrumentation methods for conditions /** * Queries whether the given ConditionObject * uses this synchronizer as its lock. * @param condition the condition * @return true if owned * @throws NullPointerException if condition null */ public final boolean owns(ConditionObject condition) { if (condition == null) throw new NullPointerException(); return condition.isOwnedBy(this); } /** * Queries whether any threads are waiting on the given condition * associated with this synchronizer. Note that because timeouts * and interrupts may occur at any time, a true return * does not guarantee that a future signal will awaken * any threads. This method is designed primarily for use in * monitoring of the system state. * @param condition the condition * @return true if there are any waiting threads. * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if condition null */ public final boolean hasWaiters(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.hasWaiters(); } /** * Returns an estimate of the number of threads waiting on the * given condition associated with this synchronizer. Note that * because timeouts and interrupts may occur at any time, the * estimate serves only as an upper bound on the actual number of * waiters. This method is designed for use in monitoring of the * system state, not for synchronization control. * @param condition the condition * @return the estimated number of waiting threads. * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if condition null */ public final int getWaitQueueLength(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitQueueLength(); } /** * Returns a collection containing those threads that may be * waiting on the given condition associated with this * synchronizer. Because the actual set of threads may change * dynamically while constructing this result, the returned * collection is only a best-effort estimate. The elements of the * returned collection are in no particular order. * @param condition the condition * @return the collection of threads * @throws IllegalMonitorStateException if exclusive synchronization * is not held * @throws IllegalArgumentException if the given condition is * not associated with this synchronizer * @throws NullPointerException if condition null */ public final Collection getWaitingThreads(ConditionObject condition) { if (!owns(condition)) throw new IllegalArgumentException("Not owner"); return condition.getWaitingThreads(); } /** * Condition implementation for a {@link * AbstractQueuedSynchronizer} serving as the basis of a {@link * Lock} implementation. * *

Method documentation for this class describes mechanics, * not behavioral specifications from the point of view of Lock * and Condition users. Exported versions of this class will in * general need to be accompanied by documentation describing * condition semantics that rely on those of the associated * AbstractQueuedSynchronizer. * *

This class is Serializable, but all fields are transient, * so deserialized conditions have no waiters. */ public class ConditionObject implements Condition, java.io.Serializable { private static final long serialVersionUID = 1173984872572414699L; /** First node of condition queue. */ private transient Node firstWaiter; /** Last node of condition queue. */ private transient Node lastWaiter; /** * Creates a new ConditionObject instance. */ public ConditionObject() { } // Internal methods /** * Add a new waiter to wait queue * @return its new wait node */ private Node addConditionWaiter() { Node node = new Node(Thread.currentThread(), Node.CONDITION); Node t = lastWaiter; if (t == null) firstWaiter = node; else t.nextWaiter = node; lastWaiter = node; return node; } /** * Remove and transfer nodes until hit non-cancelled one or * null. Split out from signal in part to encourage compilers * to inline the case of no waiters. * @param first (non-null) the first node on condition queue */ private void doSignal(Node first) { do { if ( (firstWaiter = first.nextWaiter) == null) lastWaiter = null; first.nextWaiter = null; } while (!transferForSignal(first) && (first = firstWaiter) != null); } /** * Remove and transfer all nodes. * @param first (non-null) the first node on condition queue */ private void doSignalAll(Node first) { lastWaiter = firstWaiter = null; do { Node next = first.nextWaiter; first.nextWaiter = null; transferForSignal(first); first = next; } while (first != null); } // public methods /** * Moves the longest-waiting thread, if one exists, from the * wait queue for this condition to the wait queue for the * owning lock. * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns false */ public final void signal() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) doSignal(first); } /** * Moves all threads from the wait queue for this condition to * the wait queue for the owning lock. * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns false */ public final void signalAll() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); Node first = firstWaiter; if (first != null) doSignalAll(first); } /** * Implements uninterruptible condition wait. *

    *
  1. Save lock state returned by {@link #getState} *
  2. Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. *
  3. Block until signalled *
  4. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
*/ public final void awaitUninterruptibly() { Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean interrupted = false; while (!isOnSyncQueue(node)) { LockSupport.park(); if (Thread.interrupted()) interrupted = true; } if (acquireQueued(node, savedState) || interrupted) selfInterrupt(); } /* * For interruptible waits, we need to track whether to throw * InterruptedException, if interrupted while blocked on * condition, versus reinterrupt current thread, if * interrupted while blocked waiting to re-acquire. */ /** Mode meaning to reinterrupt on exit from wait */ private static final int REINTERRUPT = 1; /** Mode meaning to throw InterruptedException on exit from wait */ private static final int THROW_IE = -1; /** * Check for interrupt, returning THROW_IE if interrupted * before signalled, REINTERRUPT if after signalled, or * 0 if not interrupted. */ private int checkInterruptWhileWaiting(Node node) { return (Thread.interrupted()) ? ((transferAfterCancelledWait(node))? THROW_IE : REINTERRUPT) : 0; } /** * Throw InterruptedException, reinterrupt current thread, or * do nothing, depending on mode. */ private void reportInterruptAfterWait(int interruptMode) throws InterruptedException { if (interruptMode == THROW_IE) throw new InterruptedException(); else if (interruptMode == REINTERRUPT) Thread.currentThread().interrupt(); } /** * Implements interruptible condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException *
  2. Save lock state returned by {@link #getState} *
  3. Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. *
  4. Block until signalled or interrupted *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw exception *
*/ public final void await() throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); int interruptMode = 0; while (!isOnSyncQueue(node)) { LockSupport.park(); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (interruptMode != 0) reportInterruptAfterWait(interruptMode); } /** * Implements timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException *
  2. Save lock state returned by {@link #getState} *
  3. Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException *
*/ public final long awaitNanos(long nanosTimeout) throws InterruptedException { if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); long lastTime = System.nanoTime(); int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { transferAfterCancelledWait(node); break; } LockSupport.parkNanos(nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; long now = System.nanoTime(); nanosTimeout -= now - lastTime; lastTime = now; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return nanosTimeout - (System.nanoTime() - lastTime); } /** * Implements absolute timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException *
  2. Save lock state returned by {@link #getState} *
  3. Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException *
  7. If timed out while blocked in step 4, return false, else true *
*/ public final boolean awaitUntil(Date deadline) throws InterruptedException { if (deadline == null) throw new NullPointerException(); long abstime = deadline.getTime(); if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (System.currentTimeMillis() > abstime) { timedout = transferAfterCancelledWait(node); break; } LockSupport.parkUntil(abstime); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; } /** * Implements timed condition wait. *
    *
  1. If current thread is interrupted, throw InterruptedException *
  2. Save lock state returned by {@link #getState} *
  3. Invoke {@link #release} with * saved state as argument, throwing * IllegalMonitorStateException if it fails. *
  4. Block until signalled, interrupted, or timed out *
  5. Reacquire by invoking specialized version of * {@link #acquire} with saved state as argument. *
  6. If interrupted while blocked in step 4, throw InterruptedException *
  7. If timed out while blocked in step 4, return false, else true *
*/ public final boolean await(long time, TimeUnit unit) throws InterruptedException { if (unit == null) throw new NullPointerException(); long nanosTimeout = unit.toNanos(time); if (Thread.interrupted()) throw new InterruptedException(); Node node = addConditionWaiter(); int savedState = fullyRelease(node); long lastTime = System.nanoTime(); boolean timedout = false; int interruptMode = 0; while (!isOnSyncQueue(node)) { if (nanosTimeout <= 0L) { timedout = transferAfterCancelledWait(node); break; } LockSupport.parkNanos(nanosTimeout); if ((interruptMode = checkInterruptWhileWaiting(node)) != 0) break; long now = System.nanoTime(); nanosTimeout -= now - lastTime; lastTime = now; } if (acquireQueued(node, savedState) && interruptMode != THROW_IE) interruptMode = REINTERRUPT; if (interruptMode != 0) reportInterruptAfterWait(interruptMode); return !timedout; } // support for instrumentation /** * Returns true if this condition was created by the given * synchronization object * @return true if owned */ final boolean isOwnedBy(AbstractQueuedSynchronizer sync) { return sync == AbstractQueuedSynchronizer.this; } /** * Queries whether any threads are waiting on this condition. * Implements {@link AbstractQueuedSynchronizer#hasWaiters} * @return true if there are any waiting threads. * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns false */ protected final boolean hasWaiters() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) return true; } return false; } /** * Returns an estimate of the number of threads waiting on * this condition. * Implements {@link AbstractQueuedSynchronizer#getWaitQueueLength} * @return the estimated number of waiting threads. * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns false */ protected final int getWaitQueueLength() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); int n = 0; for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) ++n; } return n; } /** * Returns a collection containing those threads that may be * waiting on this Condition. * Implements {@link AbstractQueuedSynchronizer#getWaitingThreads} * @return the collection of threads * @throws IllegalMonitorStateException if {@link #isHeldExclusively} * returns false */ protected final Collection getWaitingThreads() { if (!isHeldExclusively()) throw new IllegalMonitorStateException(); ArrayList list = new ArrayList(); for (Node w = firstWaiter; w != null; w = w.nextWaiter) { if (w.waitStatus == Node.CONDITION) { Thread t = w.thread; if (t != null) list.add(t); } } return list; } } /** * Setup to support compareAndSet. We need to natively implement * this here: For the sake of permitting future enhancements, we * cannot explicitly subclass AtomicInteger, which would be * efficient and useful otherwise. So, as the lesser of evils, we * natively implement using hotspot intrinsics API. And while we * are at it, we do the same for other CASable fields (which could * otherwise be done with atomic field updaters). */ private static final Unsafe unsafe = Unsafe.getUnsafe(); private static final long stateOffset; private static final long headOffset; private static final long tailOffset; private static final long waitStatusOffset; static { try { stateOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("state")); headOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("head")); tailOffset = unsafe.objectFieldOffset (AbstractQueuedSynchronizer.class.getDeclaredField("tail")); waitStatusOffset = unsafe.objectFieldOffset (Node.class.getDeclaredField("waitStatus")); } catch(Exception ex) { throw new Error(ex); } } /** * CAS head field. Used only by enq */ private final boolean compareAndSetHead(Node update) { return unsafe.compareAndSwapObject(this, headOffset, null, update); } /** * CAS tail field. Used only by enq */ private final boolean compareAndSetTail(Node expect, Node update) { return unsafe.compareAndSwapObject(this, tailOffset, expect, update); } /** * CAS waitStatus field of a node. */ private final static boolean compareAndSetWaitStatus(Node node, int expect, int update) { return unsafe.compareAndSwapInt(node, waitStatusOffset, expect, update); } }