/* * @(#)Charset-X-Coder.java 1.42 05/03/03 * * Copyright 2005 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ // -- This file was mechanically generated: Do not edit! -- // package java.nio.charset; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.CharBuffer; import java.nio.BufferOverflowException; import java.nio.BufferUnderflowException; import java.lang.ref.WeakReference; import java.nio.charset.CoderMalfunctionError; // javadoc /** * An engine that can transform a sequence of sixteen-bit Unicode characters into a sequence of * bytes in a specific charset. * * * *

The input character sequence is provided in a character buffer or a series * of such buffers. The output byte sequence is written to a byte buffer * or a series of such buffers. An encoder should always be used by making * the following sequence of method invocations, hereinafter referred to as an * encoding operation: * *

    * *
  1. Reset the encoder via the {@link #reset reset} method, unless it * has not been used before;

  2. * *
  3. Invoke the {@link #encode encode} method zero or more times, as * long as additional input may be available, passing false for the * endOfInput argument and filling the input buffer and flushing the * output buffer between invocations;

  4. * *
  5. Invoke the {@link #encode encode} method one final time, passing * true for the endOfInput argument; and then

  6. * *
  7. Invoke the {@link #flush flush} method so that the encoder can * flush any internal state to the output buffer.

  8. * *
* * Each invocation of the {@link #encode encode} method will encode as many * characters as possible from the input buffer, writing the resulting bytes * to the output buffer. The {@link #encode encode} method returns when more * input is required, when there is not enough room in the output buffer, or * when an encoding error has occurred. In each case a {@link CoderResult} * object is returned to describe the reason for termination. An invoker can * examine this object and fill the input buffer, flush the output buffer, or * attempt to recover from an encoding error, as appropriate, and try again. * *
* *

There are two general types of encoding errors. If the input character * sequence is not a legal sixteen-bit Unicode sequence then the input is considered malformed. If * the input character sequence is legal but cannot be mapped to a valid * byte sequence in the given charset then an unmappable character has been encountered. * * * *

How an encoding error is handled depends upon the action requested for * that type of error, which is described by an instance of the {@link * CodingErrorAction} class. The possible error actions are to {@link * CodingErrorAction#IGNORE ignore} the erroneous input, {@link * CodingErrorAction#REPORT report} the error to the invoker via * the returned {@link CoderResult} object, or {@link CodingErrorAction#REPLACE * replace} the erroneous input with the current value of the * replacement byte array. The replacement * * is initially set to the encoder's default replacement, which often * (but not always) has the initial value { (byte)'?' }; * * its value may be changed via the {@link #replaceWith(byte[]) * replaceWith} method. * *

The default action for malformed-input and unmappable-character errors * is to {@link CodingErrorAction#REPORT report} them. The * malformed-input error action may be changed via the {@link * #onMalformedInput(CodingErrorAction) onMalformedInput} method; the * unmappable-character action may be changed via the {@link * #onUnmappableCharacter(CodingErrorAction) onUnmappableCharacter} method. * *

This class is designed to handle many of the details of the encoding * process, including the implementation of error actions. An encoder for a * specific charset, which is a concrete subclass of this class, need only * implement the abstract {@link #encodeLoop encodeLoop} method, which * encapsulates the basic encoding loop. A subclass that maintains internal * state should, additionally, override the {@link #flush flush} and {@link * #reset reset} methods. * *

Instances of this class are not safe for use by multiple concurrent * threads.

* * * @version 1.42, 05/03/03 * @author Mark Reinhold * @author JSR-51 Expert Group * @since 1.4 * * @see ByteBuffer * @see CharBuffer * @see Charset * @see CharsetDecoder */ public abstract class CharsetEncoder { private final Charset charset; private final float averageBytesPerChar; private final float maxBytesPerChar; private byte[] replacement; private CodingErrorAction malformedInputAction = CodingErrorAction.REPORT; private CodingErrorAction unmappableCharacterAction = CodingErrorAction.REPORT; // Internal states // private static final int ST_RESET = 0; private static final int ST_CODING = 1; private static final int ST_END = 2; private static final int ST_FLUSHED = 3; private int state = ST_RESET; private static String stateNames[] = { "RESET", "CODING", "CODING_END", "FLUSHED" }; /** * Initializes a new encoder. The new encoder will have the given * bytes-per-char and replacement values.

* * @param averageBytesPerChar * A positive float value indicating the expected number of * bytes that will be produced for each input character * * @param maxBytesPerChar * A positive float value indicating the maximum number of * bytes that will be produced for each input character * * @param replacement * The initial replacement; must not be null, must have * non-zero length, must not be longer than maxBytesPerChar, * and must be {@link #isLegalReplacement
legal} * * @throws IllegalArgumentException * If the preconditions on the parameters do not hold */ protected CharsetEncoder(Charset cs, float averageBytesPerChar, float maxBytesPerChar, byte[] replacement) { this.charset = cs; if (averageBytesPerChar <= 0.0f) throw new IllegalArgumentException("Non-positive " + "averageBytesPerChar"); if (maxBytesPerChar <= 0.0f) throw new IllegalArgumentException("Non-positive " + "maxBytesPerChar"); if (!Charset.atBugLevel("1.4")) { if (averageBytesPerChar > maxBytesPerChar) throw new IllegalArgumentException("averageBytesPerChar" + " exceeds " + "maxBytesPerChar"); } this.replacement = replacement; this.averageBytesPerChar = averageBytesPerChar; this.maxBytesPerChar = maxBytesPerChar; replaceWith(replacement); } /** * Initializes a new encoder. The new encoder will have the given * bytes-per-char values and its replacement will be the * byte array { (byte)'?' }.

* * @param averageBytesPerChar * A positive float value indicating the expected number of * bytes that will be produced for each input character * * @param maxBytesPerChar * A positive float value indicating the maximum number of * bytes that will be produced for each input character * * @throws IllegalArgumentException * If the preconditions on the parameters do not hold */ protected CharsetEncoder(Charset cs, float averageBytesPerChar, float maxBytesPerChar) { this(cs, averageBytesPerChar, maxBytesPerChar, new byte[] { (byte)'?' }); } /** * Returns the charset that created this encoder.

* * @return This encoder's charset */ public final Charset charset() { return charset; } /** * Returns this encoder's replacement value.

* * @return This encoder's current replacement, * which is never null and is never empty */ public final byte[] replacement() { return replacement; } /** * Changes this encoder's replacement value. * *

This method invokes the {@link #implReplaceWith implReplaceWith} * method, passing the new replacement, after checking that the new * replacement is acceptable.

* * @param newReplacement * * The new replacement; must not be null, must have * non-zero length, must not be longer than the value returned by * the {@link #maxBytesPerChar maxBytesPerChar} method, and * must be {@link #isLegalReplacement
legal} * * @return This encoder * * @throws IllegalArgumentException * If the preconditions on the parameter do not hold */ public final CharsetEncoder replaceWith(byte[] newReplacement) { if (newReplacement == null) throw new IllegalArgumentException("Null replacement"); int len = newReplacement.length; if (len == 0) throw new IllegalArgumentException("Empty replacement"); if (len > maxBytesPerChar) throw new IllegalArgumentException("Replacement too long"); if (!isLegalReplacement(newReplacement)) throw new IllegalArgumentException("Illegal replacement"); this.replacement = newReplacement; implReplaceWith(newReplacement); return this; } /** * Reports a change to this encoder's replacement value. * *

The default implementation of this method does nothing. This method * should be overridden by encoders that require notification of changes to * the replacement.

* * @param newReplacement */ protected void implReplaceWith(byte[] newReplacement) { } private WeakReference cachedDecoder = null; /** * Tells whether or not the given byte array is a legal replacement value * for this encoder. * *

A replacement is legal if, and only if, it is a legal sequence of * bytes in this encoder's charset; that is, it must be possible to decode * the replacement into one or more sixteen-bit Unicode characters. * *

The default implementation of this method is not very efficient; it * should generally be overridden to improve performance.

* * @param repl The byte array to be tested * * @return true if, and only if, the given byte array * is a legal replacement value for this encoder */ public boolean isLegalReplacement(byte[] repl) { WeakReference wr = cachedDecoder; CharsetDecoder dec = null; if ((wr == null) || ((dec = (CharsetDecoder)wr.get()) == null)) { dec = charset().newDecoder(); dec.onMalformedInput(CodingErrorAction.REPORT); dec.onUnmappableCharacter(CodingErrorAction.REPORT); cachedDecoder = new WeakReference(dec); } else { dec.reset(); } ByteBuffer bb = ByteBuffer.wrap(repl); // We need to perform double, not float, arithmetic; otherwise // we lose low order bits when src is larger than 2**24. CharBuffer cb = CharBuffer.allocate((int)(bb.remaining() * (double)dec.maxCharsPerByte())); CoderResult cr = dec.decode(bb, cb, true); return !cr.isError(); } /** * Returns this encoder's current action for malformed-input errors.

* * @return The current malformed-input action, which is never null */ public CodingErrorAction malformedInputAction() { return malformedInputAction; } /** * Changes this encoder's action for malformed-input errors.

* *

This method invokes the {@link #implOnMalformedInput * implOnMalformedInput} method, passing the new action.

* * @param newAction The new action; must not be null * * @return This encoder * * @throws IllegalArgumentException * If the precondition on the parameter does not hold */ public final CharsetEncoder onMalformedInput(CodingErrorAction newAction) { if (newAction == null) throw new IllegalArgumentException("Null action"); malformedInputAction = newAction; implOnMalformedInput(newAction); return this; } /** * Reports a change to this encoder's malformed-input action. * *

The default implementation of this method does nothing. This method * should be overridden by encoders that require notification of changes to * the malformed-input action.

*/ protected void implOnMalformedInput(CodingErrorAction newAction) { } /** * Returns this encoder's current action for unmappable-character errors. *

* * @return The current unmappable-character action, which is never * null */ public CodingErrorAction unmappableCharacterAction() { return unmappableCharacterAction; } /** * Changes this encoder's action for unmappable-character errors. * *

This method invokes the {@link #implOnUnmappableCharacter * implOnUnmappableCharacter} method, passing the new action.

* * @param newAction The new action; must not be null * * @return This encoder * * @throws IllegalArgumentException * If the precondition on the parameter does not hold */ public final CharsetEncoder onUnmappableCharacter(CodingErrorAction newAction) { if (newAction == null) throw new IllegalArgumentException("Null action"); unmappableCharacterAction = newAction; implOnUnmappableCharacter(newAction); return this; } /** * Reports a change to this encoder's unmappable-character action. * *

The default implementation of this method does nothing. This method * should be overridden by encoders that require notification of changes to * the unmappable-character action.

*/ protected void implOnUnmappableCharacter(CodingErrorAction newAction) { } /** * Returns the average number of bytes that will be produced for each * character of input. This heuristic value may be used to estimate the size * of the output buffer required for a given input sequence.

* * @return The average number of bytes produced * per character of input */ public final float averageBytesPerChar() { return averageBytesPerChar; } /** * Returns the maximum number of bytes that will be produced for each * character of input. This value may be used to compute the worst-case size * of the output buffer required for a given input sequence.

* * @return The maximum number of bytes that will be produced per * character of input */ public final float maxBytesPerChar() { return maxBytesPerChar; } /** * Encodes as many characters as possible from the given input buffer, * writing the results to the given output buffer. * *

The buffers are read from, and written to, starting at their current * positions. At most {@link Buffer#remaining in.remaining()} characters * will be read and at most {@link Buffer#remaining out.remaining()} * bytes will be written. The buffers' positions will be advanced to * reflect the characters read and the bytes written, but their marks and * limits will not be modified. * *

In addition to reading characters from the input buffer and writing * bytes to the output buffer, this method returns a {@link CoderResult} * object to describe its reason for termination: * *

* * In any case, if this method is to be reinvoked in the same encoding * operation then care should be taken to preserve any characters remaining * in the input buffer so that they are available to the next invocation. * *

The endOfInput parameter advises this method as to whether * the invoker can provide further input beyond that contained in the given * input buffer. If there is a possibility of providing additional input * then the invoker should pass false for this parameter; if there * is no possibility of providing further input then the invoker should * pass true. It is not erroneous, and in fact it is quite * common, to pass false in one invocation and later discover that * no further input was actually available. It is critical, however, that * the final invocation of this method in a sequence of invocations always * pass true so that any remaining unencoded input will be treated * as being malformed. * *

This method works by invoking the {@link #encodeLoop encodeLoop} * method, interpreting its results, handling error conditions, and * reinvoking it as necessary.

* * * @param in * The input character buffer * * @param out * The output byte buffer * * @param endOfInput * true if, and only if, the invoker can provide no * additional input characters beyond those in the given buffer * * @return A coder-result object describing the reason for termination * * @throws IllegalStateException * If an encoding operation is already in progress and the previous * step was an invocation neither of the {@link #reset reset} * method, nor of this method with a value of false for * the endOfInput parameter, nor of this method with a * value of true for the endOfInput parameter * but a return value indicating an incomplete encoding operation * * @throws CoderMalfunctionError * If an invocation of the encodeLoop method threw * an unexpected exception */ public final CoderResult encode(CharBuffer in, ByteBuffer out, boolean endOfInput) { int newState = endOfInput ? ST_END : ST_CODING; if ((state != ST_RESET) && (state != ST_CODING) && !(endOfInput && (state == ST_END))) throwIllegalStateException(state, newState); state = newState; for (;;) { CoderResult cr; try { cr = encodeLoop(in, out); } catch (BufferUnderflowException x) { throw new CoderMalfunctionError(x); } catch (BufferOverflowException x) { throw new CoderMalfunctionError(x); } if (cr.isOverflow()) return cr; if (cr.isUnderflow()) { if (endOfInput && in.hasRemaining()) { cr = CoderResult.malformedForLength(in.remaining()); // Fall through to malformed-input case } else { return cr; } } CodingErrorAction action = null; if (cr.isMalformed()) action = malformedInputAction; else if (cr.isUnmappable()) action = unmappableCharacterAction; else assert false : cr.toString(); if (action == CodingErrorAction.REPORT) return cr; if (action == CodingErrorAction.REPLACE) { if (out.remaining() < replacement.length) return CoderResult.OVERFLOW; out.put(replacement); } if ((action == CodingErrorAction.IGNORE) || (action == CodingErrorAction.REPLACE)) { // Skip erroneous input either way in.position(in.position() + cr.length()); continue; } assert false; } } /** * Flushes this encoder. * *

Some encoders maintain internal state and may need to write some * final bytes to the output buffer once the overall input sequence has * been read. * *

Any additional output is written to the output buffer beginning at * its current position. At most {@link Buffer#remaining out.remaining()} * bytes will be written. The buffer's position will be advanced * appropriately, but its mark and limit will not be modified. * *

If this method completes successfully then it returns {@link * CoderResult#UNDERFLOW}. If there is insufficient room in the output * buffer then it returns {@link CoderResult#OVERFLOW}. If this happens * then this method must be invoked again, with an output buffer that has * more room, in order to complete the current encoding * operation. * *

This method invokes the {@link #implFlush implFlush} method to * perform the actual flushing operation.

* * @param out * The output byte buffer * * @return A coder-result object, either {@link CoderResult#UNDERFLOW} or * {@link CoderResult#OVERFLOW} * * @throws IllegalStateException * If the previous step of the current encoding operation was an * invocation neither of the {@link #reset reset} method nor of * the three-argument {@link * #encode(CharBuffer,ByteBuffer,boolean) encode} method * with a value of true for the endOfInput * parameter */ public final CoderResult flush(ByteBuffer out) { if (state != ST_END) throwIllegalStateException(state, ST_FLUSHED); state = ST_FLUSHED; return implFlush(out); } /** * Flushes this encoder. * *

The default implementation of this method does nothing, and always * returns {@link CoderResult#UNDERFLOW}. This method should be overridden * by encoders that may need to write final bytes to the output buffer * once the entire input sequence has been read.

* * @param out * The output byte buffer * * @return A coder-result object, either {@link CoderResult#UNDERFLOW} or * {@link CoderResult#OVERFLOW} */ protected CoderResult implFlush(ByteBuffer out) { return CoderResult.UNDERFLOW; } /** * Resets this encoder, clearing any internal state. * *

This method resets charset-independent state and also invokes the * {@link #implReset() implReset} method in order to perform any * charset-specific reset actions.

* * @return This encoder * */ public final CharsetEncoder reset() { implReset(); state = ST_RESET; return this; } /** * Resets this encoder, clearing any charset-specific internal state. * *

The default implementation of this method does nothing. This method * should be overridden by encoders that maintain internal state.

*/ protected void implReset() { } /** * Encodes one or more characters into one or more bytes. * *

This method encapsulates the basic encoding loop, encoding as many * characters as possible until it either runs out of input, runs out of room * in the output buffer, or encounters an encoding error. This method is * invoked by the {@link #encode encode} method, which handles result * interpretation and error recovery. * *

The buffers are read from, and written to, starting at their current * positions. At most {@link Buffer#remaining in.remaining()} characters * will be read, and at most {@link Buffer#remaining out.remaining()} * bytes will be written. The buffers' positions will be advanced to * reflect the characters read and the bytes written, but their marks and * limits will not be modified. * *

This method returns a {@link CoderResult} object to describe its * reason for termination, in the same manner as the {@link #encode encode} * method. Most implementations of this method will handle encoding errors * by returning an appropriate result object for interpretation by the * {@link #encode encode} method. An optimized implementation may instead * examine the relevant error action and implement that action itself. * *

An implementation of this method may perform arbitrary lookahead by * returning {@link CoderResult#UNDERFLOW} until it receives sufficient * input.

* * @param in * The input character buffer * * @param out * The output byte buffer * * @return A coder-result object describing the reason for termination */ protected abstract CoderResult encodeLoop(CharBuffer in, ByteBuffer out); /** * Convenience method that encodes the remaining content of a single input * character buffer into a newly-allocated byte buffer. * *

This method implements an entire encoding * operation; that is, it resets this encoder, then it encodes the * characters in the given character buffer, and finally it flushes this * encoder. This method should therefore not be invoked if an encoding * operation is already in progress.

* * @param in * The input character buffer * * @return A newly-allocated byte buffer containing the result of the * encoding operation. The buffer's position will be zero and its * limit will follow the last byte written. * * @throws IllegalStateException * If an encoding operation is already in progress * * @throws MalformedInputException * If the character sequence starting at the input buffer's current * position is not a legal sixteen-bit Unicode sequence and the current malformed-input action * is {@link CodingErrorAction#REPORT} * * @throws UnmappableCharacterException * If the character sequence starting at the input buffer's current * position cannot be mapped to an equivalent byte sequence and * the current unmappable-character action is {@link * CodingErrorAction#REPORT} */ public final ByteBuffer encode(CharBuffer in) throws CharacterCodingException { int n = (int)(in.remaining() * averageBytesPerChar()); ByteBuffer out = ByteBuffer.allocate(n); if (n == 0) return out; reset(); for (;;) { CoderResult cr; if (in.hasRemaining()) cr = encode(in, out, true); else cr = flush(out); if (cr.isUnderflow()) break; if (cr.isOverflow()) { n *= 2; ByteBuffer o = ByteBuffer.allocate(n); out.flip(); o.put(out); out = o; continue; } cr.throwException(); } out.flip(); return out; } private boolean canEncode(CharBuffer cb) { if (state == ST_FLUSHED) reset(); else if (state != ST_RESET) throwIllegalStateException(state, ST_CODING); CodingErrorAction ma = malformedInputAction(); CodingErrorAction ua = unmappableCharacterAction(); try { onMalformedInput(CodingErrorAction.REPORT); onUnmappableCharacter(CodingErrorAction.REPORT); encode(cb); } catch (CharacterCodingException x) { return false; } finally { onMalformedInput(ma); onUnmappableCharacter(ua); reset(); } return true; } /** * Tells whether or not this encoder can encode the given character. * *

This method returns false if the given character is a * surrogate character; such characters can be interpreted only when they * are members of a pair consisting of a high surrogate followed by a low * surrogate. The {@link #canEncode(java.lang.CharSequence) * canEncode(CharSequence)} method may be used to test whether or not a * character sequence can be encoded. * *

This method may modify this encoder's state; it should therefore not * be invoked if an encoding operation is already in * progress. * *

The default implementation of this method is not very efficient; it * should generally be overridden to improve performance.

* * @return true if, and only if, this encoder can encode * the given character * * @throws IllegalStateException * If an encoding operation is already in progress */ public boolean canEncode(char c) { CharBuffer cb = CharBuffer.allocate(1); cb.put(c); cb.flip(); return canEncode(cb); } /** * Tells whether or not this encoder can encode the given character * sequence. * *

If this method returns false for a particular character * sequence then more information about why the sequence cannot be encoded * may be obtained by performing a full encoding * operation. * *

This method may modify this encoder's state; it should therefore not * be invoked if an encoding operation is already in progress. * *

The default implementation of this method is not very efficient; it * should generally be overridden to improve performance.

* * @return true if, and only if, this encoder can encode * the given character without throwing any exceptions and without * performing any replacements * * @throws IllegalStateException * If an encoding operation is already in progress */ public boolean canEncode(CharSequence cs) { CharBuffer cb; if (cs instanceof CharBuffer) cb = ((CharBuffer)cs).duplicate(); else cb = CharBuffer.wrap(cs.toString()); return canEncode(cb); } private void throwIllegalStateException(int from, int to) { throw new IllegalStateException("Current state = " + stateNames[from] + ", new state = " + stateNames[to]); } }