/* * @(#)VolatileImage.java 1.17 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package java.awt.image; import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.Image; import java.awt.ImageCapabilities; import java.awt.Toolkit; import java.awt.Transparency; /** * VolatileImage is an image which can lose its * contents at any time due to circumstances beyond the control of the * application (e.g., situations caused by the operating system or by * other applications). Because of the potential for hardware acceleration, * a VolatileImage object can have significant performance benefits on * some platforms. *

* The drawing surface of an image (the memory where the image contents * actually reside) can be lost or invalidated, causing the contents of that * memory to go away. The drawing surface thus needs to be restored * or recreated and the contents of that surface need to be * re-rendered. VolatileImage provides an interface for * allowing the user to detect these problems and fix them * when they occur. *

* This image should not be subclassed directly but should be created * by using the {@link java.awt.Component#createVolatileImage(int, int) * Component.createVolatileImage} or * {@link java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, int) * GraphicsConfiguration.createCompatibleVolatileImage(int, int)} methods. *

* An example of using a VolatileImage object follows: *

 * // image creation
 * VolatileImage vImg = createVolatileImage(w, h);
 *
 * 
 * // rendering to the image
 * void renderOffscreen() {
 *	do {
 *	    if (vImg.validate(getGraphicsConfiguration()) ==
 *		VolatileImage.IMAGE_INCOMPATIBLE)
 *	    {
 *		// old vImg doesn't work with new GraphicsConfig; re-create it
 *		vImg = createVolatileImage(w, h);
 *	    }
 *	    Graphics2D g = vImg.createGraphics();
 *	    //
 *	    // miscellaneous rendering commands...
 *	    //
 *	    g.dispose();
 *	} while (vImg.contentsLost());
 * }
 *
 *
 * // copying from the image (here, gScreen is the Graphics
 * // object for the onscreen window)
 * do {
 *	int returnCode = vImg.validate(getGraphicsConfiguration());
 *	if (returnCode == VolatileImage.IMAGE_RESTORED) {
 *	    // Contents need to be restored
 *	    renderOffscreen();	    // restore contents
 *	} else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
 *	    // old vImg doesn't work with new GraphicsConfig; re-create it
 *	    vImg = createVolatileImage(w, h);
 *	    renderOffscreen();
 *	}
 *	gScreen.drawImage(vImg, 0, 0, this);
 * } while (vImg.contentsLost());
 * 
*

* Note that this class subclasses from the {@link Image} class, which * includes methods that take an {@link ImageObserver} parameter for * asynchronous notifications as information is received from * a potential {@link ImageProducer}. Since this VolatileImage * is not loaded from an asynchronous source, the various methods that take * an ImageObserver parameter will behave as if the data has * already been obtained from the ImageProducer. * Specifically, this means that the return values from such methods * will never indicate that the information is not yet available and * the ImageObserver used in such methods will never * need to be recorded for an asynchronous callback notification. */ public abstract class VolatileImage extends Image implements Transparency { // Return codes for validate() method /** * Validated image is ready to use as-is. */ public static final int IMAGE_OK = 0; /** * Validated image has been restored and is now ready to use. * Note that restoration causes contents of the image to be lost. */ public static final int IMAGE_RESTORED = 1; /** * Validated image is incompatible with supplied * GraphicsConfiguration object and should be * re-created as appropriate. Usage of the image as-is * after receiving this return code from validate * is undefined. */ public static final int IMAGE_INCOMPATIBLE = 2; /** * Returns a static snapshot image of this object. The * BufferedImage returned is only current with * the VolatileImage at the time of the request * and will not be updated with any future changes to the * VolatileImage. * @return a {@link BufferedImage} representation of this * VolatileImage * @see BufferedImage */ public abstract BufferedImage getSnapshot(); /** * Returns the width of the VolatileImage. * @return the width of this VolatileImage. */ public abstract int getWidth(); /** * Returns the height of the VolatileImage. * @return the height of this VolatileImage. */ public abstract int getHeight(); // Image overrides /** * This returns an ImageProducer for this VolatileImage. * Note that the VolatileImage object is optimized for * rendering operations and blitting to the screen or other * VolatileImage objects, as opposed to reading back the * pixels of the image. Therefore, operations such as * getSource may not perform as fast as * operations that do not rely on reading the pixels. * Note also that the pixel values read from the image are current * with those in the image only at the time that they are * retrieved. This method takes a snapshot * of the image at the time the request is made and the * ImageProducer object returned works with * that static snapshot image, not the original VolatileImage. * Calling getSource() * is equivalent to calling getSnapshot().getSource(). * @return an {@link ImageProducer} that can be used to produce the * pixels for a BufferedImage representation of * this Image. * @see ImageProducer * @see #getSnapshot() */ public ImageProducer getSource() { // REMIND: Make sure this functionality is in line with the // spec. In particular, we are returning the Source for a // static image (the snapshot), not a changing image (the // VolatileImage). So if the user expects the Source to be // up-to-date with the current contents of the VolatileImage, // they will be disappointed... // REMIND: This assumes that getSnapshot() returns something // valid and not the default null object returned by this class // (so it assumes that the actual VolatileImage object is // subclassed off something that does the right thing // (e.g., SunVolatileImage). return getSnapshot().getSource(); } // REMIND: if we want any decent performance for getScaledInstance(), // we should override the Image implementation of it... /** * Releases system resources currently consumed by this image. *

* When a VolatileImage object is created, limited system resources * such as video memory (VRAM) may be allocated in order to * support the image. When a VolatileImage object is no longer * used, it may be garbage-collected and those system resources * will be returned, but this process does * not happen at guaranteed times. Applications that create * many VolatileImage objects (for example, a resizing window * may force recreation of its back buffer as the size * changes) may run out of optimal system * resources for new VolatileImage objects simply because the * old objects have not yet been removed from the system. * (New VolatileImage objects may still be created, but they * may not perform as well as those created in accelerated * memory). *

* By calling this flush method, applications can have more control over * the state of the resources taken up by obsolete VolatileImage objects. *

* This method will cause the contents of the image to be lost, so * calls to {@link #contentsLost} will return true * and the image must be validated before it can be used again. * @see #contentsLost * @see #validate */ public void flush() { } /** * This method returns a {@link Graphics2D}, but is here * for backwards compatibility. {@link #createGraphics() createGraphics} is more * convenient, since it is declared to return a * Graphics2D. * @return a Graphics2D, which can be used to draw into * this image. */ public Graphics getGraphics() { return createGraphics(); } /** * Creates a Graphics2D, which can be used to draw into * this VolatileImage. * @return a Graphics2D, used for drawing into this * image. */ public abstract Graphics2D createGraphics(); // Volatile management methods /** * Attempts to restore the drawing surface of the image if the surface * had been lost since the last validate call. Also * validates this image against the given GraphicsConfiguration * parameter to see whether operations from this image to the * GraphicsConfiguration are compatible. An example of an * incompatible combination might be a situation where a VolatileImage * object was created on one graphics device and then was used * to render to a different graphics device. Since VolatileImage * objects tend to be very device-specific, this operation might * not work as intended, so the return code from this validate * call would note that incompatibility. A null or incorrect * value for gc may cause incorrect values to be returned from * validate and may cause later problems with rendering. * * @param gc a GraphicsConfiguration object for this * image to be validated against. A null gc implies that the * validate method should skip the compatibility test. * @return IMAGE_OK if the image did not need validation
* IMAGE_RESTORED if the image needed restoration. * Restoration implies that the contents of the image may have * been affected and the image may need to be re-rendered.
* IMAGE_INCOMPATIBLE if the image is incompatible * with the GraphicsConfiguration object passed * into the validate method. Incompatibility * implies that the image may need to be recreated with a * new Component or * GraphicsConfiguration in order to get an image * that can be used successfully with this * GraphicsConfiguration. * An incompatible image is not checked for whether restoration * was necessary, so the state of the image is unchanged * after a return value of IMAGE_INCOMPATIBLE * and this return value implies nothing about whether the * image needs to be restored. * @see java.awt.GraphicsConfiguration * @see java.awt.Component * @see #IMAGE_OK * @see #IMAGE_RESTORED * @see #IMAGE_INCOMPATIBLE */ public abstract int validate(GraphicsConfiguration gc); /** * Returns true if rendering data was lost since last * validate call. This method should be called by the * application at the end of any series of rendering operations to * or from the image to see whether * the image needs to be validated and the rendering redone. * @return true if the drawing surface needs to be restored; * false otherwise. */ public abstract boolean contentsLost(); /** * Returns an ImageCapabilities object which can be * inquired as to the specific capabilities of this * VolatileImage. This would allow programmers to find * out more runtime information on the specific VolatileImage * object that they have created. For example, the user * might create a VolatileImage but the system may have * no video memory left for creating an image of that * size, so although the object is a VolatileImage, it is * not as accelerated as other VolatileImage objects on * this platform might be. The user might want that * information to find other solutions to their problem. * @return an ImageCapabilities object that contains * the capabilities of this VolatileImage. * @since 1.4 */ public abstract ImageCapabilities getCapabilities(); /** * The transparency value with which this image was created. * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, * int,int) * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, * int,ImageCapabilities,int) * @see Transparency * @since 1.5 */ protected int transparency = TRANSLUCENT; /** * Returns the transparency. Returns either OPAQUE, BITMASK, * or TRANSLUCENT. * @return the transparency of this VolatileImage. * @see Transparency#OPAQUE * @see Transparency#BITMASK * @see Transparency#TRANSLUCENT * @since 1.5 */ public int getTransparency() { return transparency; } }