/* * @(#)GraphicAttribute.java 1.18 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ /* * (C) Copyright Taligent, Inc. 1996 - 1997, All Rights Reserved * (C) Copyright IBM Corp. 1996 - 1998, All Rights Reserved * * The original version of this source code and documentation is * copyrighted and owned by Taligent, Inc., a wholly-owned subsidiary * of IBM. These materials are provided under terms of a License * Agreement between Taligent and Sun. This technology is protected * by multiple US and International patents. * * This notice and attribution to Taligent may not be removed. * Taligent is a registered trademark of Taligent, Inc. * */ package java.awt.font; import java.awt.geom.Rectangle2D; import java.awt.Graphics2D; import java.awt.Font; /** * This class is used with the CHAR_REPLACEMENT attribute. *

* The GraphicAttribute class represents a graphic embedded * in text. Clients subclass this class to implement their own char * replacement graphics. Clients wishing to embed shapes and images in * text need not subclass this class. Instead, clients can use the * {@link ShapeGraphicAttribute} and {@link ImageGraphicAttribute} * classes. *

* Subclasses must ensure that their objects are immutable once they * are constructed. Mutating a GraphicAttribute that * is used in a {@link TextLayout} results in undefined behavior from the * TextLayout. */ public abstract class GraphicAttribute { private int fAlignment; /** * Aligns top of graphic to top of line. */ public static final int TOP_ALIGNMENT = -1; /** * Aligns bottom of graphic to bottom of line. */ public static final int BOTTOM_ALIGNMENT = -2; /** * Aligns origin of graphic to roman baseline of line. */ public static final int ROMAN_BASELINE = Font.ROMAN_BASELINE; /** * Aligns origin of graphic to center baseline of line. */ public static final int CENTER_BASELINE = Font.CENTER_BASELINE; /** * Aligns origin of graphic to hanging baseline of line. */ public static final int HANGING_BASELINE = Font.HANGING_BASELINE; /** * Constructs a GraphicAttribute. * Subclasses use this to define the alignment of the graphic. * @param alignment an int representing one of the * GraphicAttribute alignment fields */ protected GraphicAttribute(int alignment) { if (alignment < BOTTOM_ALIGNMENT || alignment > HANGING_BASELINE) { throw new IllegalArgumentException("bad alignment"); } fAlignment = alignment; } /** * Returns the ascent of this GraphicAttribute. A * graphic can be rendered above its ascent. * @return the ascent of this GraphicAttribute. * @see #getBounds() */ public abstract float getAscent(); /** * Returns the descent of this GraphicAttribute. A * graphic can be rendered below its descent. * @return the descent of this GraphicAttribute. * @see #getBounds() */ public abstract float getDescent(); /** * Returns the advance of this GraphicAttribute. The * GraphicAttribute object's advance is the distance * from the point at which the graphic is rendered and the point where * the next character or graphic is rendered. A graphic can be * rendered beyond its advance * @return the advance of this GraphicAttribute. * @see #getBounds() */ public abstract float getAdvance(); /** * Returns a {@link Rectangle2D} that encloses all of the * bits drawn by this GraphicAttribute relative to the * rendering position. * A graphic may be rendered beyond its origin, ascent, descent, * or advance; but if it is, this method's implementation must * indicate where the graphic is rendered. * Default bounds is the rectangle (0, -ascent, advance, ascent+descent). * @return a Rectangle2D that encloses all of the bits * rendered by this GraphicAttribute. */ public Rectangle2D getBounds() { float ascent = getAscent(); return new Rectangle2D.Float(0, -ascent, getAdvance(), ascent+getDescent()); } /** * Renders this GraphicAttribute at the specified * location. * @param graphics the {@link Graphics2D} into which to render the * graphic * @param x, y the user-space coordinates where * the graphic is rendered */ public abstract void draw(Graphics2D graphics, float x, float y); /** * Returns the alignment of this GraphicAttribute. * Alignment can be to a particular baseline, or to the absolute top * or bottom of a line. * @return the alignment of this GraphicAttribute. */ public final int getAlignment() { return fAlignment; } /** * Returns the justification information for this * GraphicAttribute. Subclasses * can override this method to provide different justification * information. * @return a {@link GlyphJustificationInfo} object that contains the * justification information for this GraphicAttribute. */ public GlyphJustificationInfo getJustificationInfo() { // should we cache this? float advance = getAdvance(); return new GlyphJustificationInfo( advance, // weight false, // growAbsorb 2, // growPriority advance/3, // growLeftLimit advance/3, // growRightLimit false, // shrinkAbsorb 1, // shrinkPriority 0, // shrinkLeftLimit 0); // shrinkRightLimit } }