/* * @(#)Window.java 1.210 05/03/03 * * Copyright 2005 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package java.awt; import java.applet.Applet; import java.awt.peer.WindowPeer; import java.awt.peer.ComponentPeer; import java.awt.event.*; import java.awt.image.BufferStrategy; import java.util.Vector; import java.util.Locale; import java.util.EventListener; import java.util.Set; import java.io.Serializable; import java.io.ObjectOutputStream; import java.io.ObjectInputStream; import java.io.IOException; import java.io.OptionalDataException; import java.awt.im.InputContext; import java.util.ResourceBundle; import java.lang.ref.WeakReference; import java.lang.reflect.InvocationTargetException; import java.security.AccessController; import java.security.PrivilegedAction; import javax.accessibility.*; import java.beans.PropertyChangeListener; import sun.security.action.GetPropertyAction; import sun.security.util.SecurityConstants; import sun.awt.DebugHelper; /** * A Window object is a top-level window with no borders and no * menubar. * The default layout for a window is BorderLayout. *

* A window must have either a frame, dialog, or another window defined as its * owner when it's constructed. *

* In a multi-screen environment, you can create a Window * on a different screen device by constructing the Window * with {@link #Window(Window, GraphicsConfiguration)}. The * GraphicsConfiguration object is one of the * GraphicsConfiguration objects of the target screen device. *

* In a virtual device multi-screen environment in which the desktop * area could span multiple physical screen devices, the bounds of all * configurations are relative to the virtual device coordinate system. * The origin of the virtual-coordinate system is at the upper left-hand * corner of the primary physical screen. Depending on the location of * the primary screen in the virtual device, negative coordinates are * possible, as shown in the following figure. *

* Diagram shows virtual device containing 4 physical screens. Primary physical screen shows coords (0,0), other screen shows (-80,-100). *

* In such an environment, when calling setLocation, * you must pass a virtual coordinate to this method. Similarly, * calling getLocationOnScreen on a Window returns * virtual device coordinates. Call the getBounds method * of a GraphicsConfiguration to find its origin in the virtual * coordinate system. *

* The following code sets the location of a Window * at (10, 10) relative to the origin of the physical screen * of the corresponding GraphicsConfiguration. If the * bounds of the GraphicsConfiguration is not taken * into account, the Window location would be set * at (10, 10) relative to the virtual-coordinate system and would appear * on the primary physical screen, which might be different from the * physical screen of the specified GraphicsConfiguration. * *

 *	Window w = new Window(Window owner, GraphicsConfiguration gc);
 *	Rectangle bounds = gc.getBounds();
 *	w.setLocation(10 + bounds.x, 10 + bounds.y);
 * 
* *

* Note: the location and size of top-level windows (including * Windows, Frames, and Dialogs) * are under the control of the desktop's window management system. * Calls to setLocation, setSize, and * setBounds are requests (not directives) which are * forwarded to the window management system. Every effort will be * made to honor such requests. However, in some cases the window * management system may ignore such requests, or modify the requested * geometry in order to place and size the Window in a way * that more closely matches the desktop settings. * * Due to the asynchronous nature of native event handling, the results * returned by getBounds, getLocation, * getLocationOnScreen, and getSize might not * reflect the actual geometry of the Window on screen until the last * request has been processed. During the processing of subsequent * requests these values might change accordingly while the window * management system fulfills the requests. * *

* Windows are capable of generating the following WindowEvents: * WindowOpened, WindowClosed, WindowGainedFocus, WindowLostFocus. * * @version 1.210, 03/03/05 * @author Sami Shaio * @author Arthur van Hoff * @see WindowEvent * @see #addWindowListener * @see java.awt.BorderLayout * @since JDK1.0 */ public class Window extends Container implements Accessible { /** * This represents the warning message that is * to be displayed in a non secure window. ie : * a window that has a security manager installed for * which calling SecurityManager.checkTopLevelWindow() * is false. This message can be displayed anywhere in * the window. * * @serial * @see #getWarningString */ String warningString; /** * Holds the reference to the component which last had focus in this window * before it lost focus. */ private transient Component temporaryLostComponent; static boolean systemSyncLWRequests = false; boolean syncLWRequests = false; transient boolean beforeFirstShow = true; static final int OPENED = 0x01; /** * An Integer value representing the Window State. * * @serial * @since 1.2 * @see #show */ int state; /** * A boolean value representing Window always-on-top state * @since 1.5 * @serial * @see #setAlwaysOnTop * @see #isAlwaysOnTop */ private boolean alwaysOnTop; /** * A vector containing all the windows this * window currently owns. * @since 1.2 * @see #getOwnedWindows */ transient Vector ownedWindowList = new Vector(); private transient WeakReference weakThis; private transient boolean showWithParent = false; transient WindowListener windowListener; transient WindowStateListener windowStateListener; transient WindowFocusListener windowFocusListener; transient InputContext inputContext; private transient Object inputContextLock = new Object(); /** * Unused. Maintained for serialization backward-compatibility. * * @serial * @since 1.2 */ private FocusManager focusMgr; /** * Indicates whether this Window can become the focused Window. * * @serial * @see #getFocusableWindowState * @see #setFocusableWindowState * @since 1.4 */ private boolean focusableWindowState = true; private static final String base = "win"; private static int nameCounter = 0; /* * JDK 1.1 serialVersionUID */ private static final long serialVersionUID = 4497834738069338734L; private static final DebugHelper dbg = DebugHelper.create(Window.class); private static final boolean locationByPlatformProp; /** * Indicates whether this Window is modal excluded, i. e. is not * blocked by modal dialogs * @since 1.5 */ private transient boolean modalExcluded = false; static { /* ensure that the necessary native libraries are loaded */ Toolkit.loadLibraries(); if (!GraphicsEnvironment.isHeadless()) { initIDs(); } String s = (String) java.security.AccessController.doPrivileged( new GetPropertyAction("java.awt.syncLWRequests")); systemSyncLWRequests = (s != null && s.equals("true")); s = (String) java.security.AccessController.doPrivileged( new GetPropertyAction("java.awt.Window.locationByPlatform")); locationByPlatformProp = (s != null && s.equals("true")); } /** * Initialize JNI field and method IDs for fields that may be accessed from C. */ private static native void initIDs(); /** * Constructs a new window in default size with the * specified GraphicsConfiguration. *

* If there is a security manager, this method first calls * the security manager's checkTopLevelWindow * method with this * as its argument to determine whether or not the window * must be displayed with a warning banner. * @param gc the GraphicsConfiguration * of the target screen device. If gc is * null, the system default * GraphicsConfiguration is assumed. * @exception IllegalArgumentException if gc * is not from a screen device. This exception is always * thrown when GraphicsEnvironment.isHeadless() returns true. * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow */ Window(GraphicsConfiguration gc) { init(gc); } private void init(GraphicsConfiguration gc) { if (GraphicsEnvironment.isHeadless()) { throw new IllegalArgumentException("headless environment"); } syncLWRequests = systemSyncLWRequests; setWarningString(); this.cursor = Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR); this.visible = false; if (gc == null) { this.graphicsConfig = GraphicsEnvironment.getLocalGraphicsEnvironment(). getDefaultScreenDevice().getDefaultConfiguration(); } else { this.graphicsConfig = gc; } if (graphicsConfig.getDevice().getType() != GraphicsDevice.TYPE_RASTER_SCREEN) { throw new IllegalArgumentException("not a screen device"); } setLayout(new BorderLayout()); /* offset the initial location with the original of the screen */ /* and any insets */ Rectangle screenBounds = graphicsConfig.getBounds(); Insets screenInsets = getToolkit().getScreenInsets(graphicsConfig); int x = getX() + screenBounds.x + screenInsets.left; int y = getY() + screenBounds.y + screenInsets.top; if (x != this.x || y != this.y) { setLocation(x, y); /* reset after setLocation */ setLocationByPlatform(locationByPlatformProp); } } /** * Constructs a new window in the default size. * *

First, if there is a security manager, its * checkTopLevelWindow * method is called with this * as its argument * to see if it's ok to display the window without a warning banner. * If the default implementation of checkTopLevelWindow * is used (that is, that method is not overriden), then this results in * a call to the security manager's checkPermission method * with an AWTPermission("showWindowWithoutWarningBanner") * permission. It that method raises a SecurityException, * checkTopLevelWindow returns false, otherwise it * returns true. If it returns false, a warning banner is created. * * @exception HeadlessException if GraphicsEnvironment.isHeadless() * returns true * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow */ Window() throws HeadlessException { GraphicsEnvironment.checkHeadless(); init((GraphicsConfiguration)null); } /** * Constructs a new invisible window with the specified * Frame as its owner. The Window will not be focusable * unless its owner is showing on the screen. *

* If there is a security manager, this method first calls * the security manager's checkTopLevelWindow * method with this * as its argument to determine whether or not the window * must be displayed with a warning banner. * * @param owner the Frame to act as owner * @exception IllegalArgumentException if the owner's * GraphicsConfiguration is not from a screen device * @exception java.lang.IllegalArgumentException if * owner is null; this exception * is always thrown when GraphicsEnvironment.isHeadless * returns true * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow * @see #isShowing */ public Window(Frame owner) { this(owner == null ? (GraphicsConfiguration)null : owner.getGraphicsConfiguration()); ownedInit(owner); } /** * Constructs a new invisible window with the specified * Window as its owner. The Window will not be focusable * unless its nearest owning Frame or Dialog is showing on the screen. *

* If there is a security manager, this method first calls * the security manager's checkTopLevelWindow * method with this * as its argument to determine whether or not the window * must be displayed with a warning banner. * * @param owner the Window to act as owner * @exception IllegalArgumentException if the owner's * GraphicsConfiguration is not from a screen device * @exception java.lang.IllegalArgumentException if owner * is null. This exception is always thrown * when GraphicsEnvironment.isHeadless() returns true. * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow * @see #isShowing * @since 1.2 */ public Window(Window owner) { this(owner == null ? (GraphicsConfiguration)null : owner.getGraphicsConfiguration()); ownedInit(owner); } /** * Constructs a new invisible window with the specified * window as its owner and a * GraphicsConfiguration of a screen device. The Window will * not be focusable unless its nearest owning Frame or Dialog is showing on * the screen. *

* If there is a security manager, this method first calls * the security manager's checkTopLevelWindow * method with this * as its argument to determine whether or not the window * must be displayed with a warning banner. * * @param owner the window to act as owner * @param gc the GraphicsConfiguration * of the target screen device; if gc is * null, the system default * GraphicsConfiguration is assumed * @throws IllegalArgumentException if * owner is null * @throws IllegalArgumentException if gc is not from * a screen device; this exception is always thrown when * GraphicsEnvironment.isHeadless returns * true * @see java.awt.GraphicsEnvironment#isHeadless * @see java.lang.SecurityManager#checkTopLevelWindow * @see GraphicsConfiguration#getBounds * @see #isShowing * @since 1.3 */ public Window(Window owner, GraphicsConfiguration gc) { this(gc); ownedInit(owner); } private void ownedInit(Window owner) { if (owner == null) { throw new IllegalArgumentException("null owner window"); } this.parent = owner; this.weakThis = new WeakReference(this); owner.addOwnedWindow(weakThis); modalExcluded = owner.modalExcluded; } /** * Disposes of the input methods and context, and removes * this Window from the GUI hierarchy. Subclasses that override * this method should call super.finalize(). */ protected void finalize() throws Throwable { // We have to remove the (hard) reference to weakThis in the // parent's ownedWindowList, otherwise the WeakReference // instance that points to this Window will never get garbage // collected. if (parent != null) { ((Window)parent).removeOwnedWindow(weakThis); } super.finalize(); } /** * Construct a name for this component. Called by getName() when the * name is null. */ String constructComponentName() { synchronized (getClass()) { return base + nameCounter++; } } /** * Makes this Window displayable by creating the connection to its * native screen resource. * This method is called internally by the toolkit and should * not be called directly by programs. * @see Component#isDisplayable * @see Container#removeNotify * @since JDK1.0 */ public void addNotify() { synchronized (getTreeLock()) { Container parent = this.parent; if (parent != null && parent.getPeer() == null) { parent.addNotify(); } if (peer == null) peer = getToolkit().createWindow(this); super.addNotify(); } } /** * Causes this Window to be sized to fit the preferred size * and layouts of its subcomponents. If the window and/or its owner * are not yet displayable, both are made displayable before * calculating the preferred size. The Window will be validated * after the preferredSize is calculated. * @see Component#isDisplayable */ public void pack() { Container parent = this.parent; if (parent != null && parent.getPeer() == null) { parent.addNotify(); } if (peer == null) { addNotify(); } Dimension newSize = getPreferredSize(); if (peer != null) { setClientSize(newSize.width, newSize.height); } if(beforeFirstShow) { isPacked = true; } validate(); } void setClientSize(int w, int h) { synchronized (getTreeLock()) { setBoundsOp(ComponentPeer.SET_CLIENT_SIZE); setBounds(x, y, w, h); } } /** * @deprecated As of JDK 5, replaced by * {@link Component#setVisible(boolean) Component.setVisible(boolean)}. */ @Deprecated public void show() { if (peer == null) { addNotify(); } validate(); if (visible) { toFront(); } else { beforeFirstShow = false; super.show(); locationByPlatform = false; for (int i = 0; i < ownedWindowList.size(); i++) { Window child = (Window) (((WeakReference) (ownedWindowList.elementAt(i))).get()); if ((child != null) && child.showWithParent) { child.show(); child.showWithParent = false; } // endif } // endfor } // If first time shown, generate WindowOpened event if ((state & OPENED) == 0) { postWindowEvent(WindowEvent.WINDOW_OPENED); state |= OPENED; } } synchronized void postWindowEvent(int id) { if (windowListener != null || (eventMask & AWTEvent.WINDOW_EVENT_MASK) != 0 || Toolkit.enabledOnToolkit(AWTEvent.WINDOW_EVENT_MASK)) { WindowEvent e = new WindowEvent(this, id); Toolkit.getEventQueue().postEvent(e); } } /** * @deprecated As of JDK 5, replaced by * {@link Component#setVisible(boolean) Component.setVisible(boolean)}. */ @Deprecated public void hide() { synchronized(ownedWindowList) { for (int i = 0; i < ownedWindowList.size(); i++) { Window child = (Window) (((WeakReference) (ownedWindowList.elementAt(i))).get()); if ((child != null) && child.visible) { child.hide(); child.showWithParent = true; } } } super.hide(); } final void clearMostRecentFocusOwnerOnHide() { /* do nothing */ } /** * Releases all of the native screen resources used by this * Window, its subcomponents, and all of its owned * children. That is, the resources for these Components * will be destroyed, any memory they consume will be returned to the * OS, and they will be marked as undisplayable. *

* The Window and its subcomponents can be made displayable * again by rebuilding the native resources with a subsequent call to * pack or show. The states of the recreated * Window and its subcomponents will be identical to the * states of these objects at the point where the Window * was disposed (not accounting for additional modifications between * those actions). *

* Note: When the last displayable window * within the Java virtual machine (VM) is disposed of, the VM may * terminate. See * AWT Threading Issues for more information. * @see Component#isDisplayable * @see #pack * @see #show */ public void dispose() { doDispose(); } /* * Fix for 4872170. * If dispose() is called on parent then its children have to be disposed as well * as reported in javadoc. So we need to implement this functionality even if a * child overrides dispose() in a wrong way without calling super.dispose(). */ void disposeImpl() { dispose(); if (getPeer() != null) { doDispose(); } } void doDispose() { class DisposeAction implements Runnable { public void run() { Object[] ownedWindowArray; synchronized(ownedWindowList) { ownedWindowArray = new Object[ownedWindowList.size()]; ownedWindowList.copyInto(ownedWindowArray); } for (int i = 0; i < ownedWindowArray.length; i++) { Window child = (Window) (((WeakReference) (ownedWindowArray[i])).get()); if (child != null) { child.disposeImpl(); } } hide(); beforeFirstShow = true; removeNotify(); synchronized (inputContextLock) { if (inputContext != null) { inputContext.dispose(); inputContext = null; } } clearCurrentFocusCycleRootOnHide(); } } DisposeAction action = new DisposeAction(); if (EventQueue.isDispatchThread()) { action.run(); } else { try { EventQueue.invokeAndWait(action); } catch (InterruptedException e) { System.err.println("Disposal was interrupted:"); e.printStackTrace(); } catch (InvocationTargetException e) { System.err.println("Exception during disposal:"); e.printStackTrace(); } } // Execute outside the Runnable because postWindowEvent is // synchronized on (this). We don't need to synchronize the call // on the EventQueue anyways. postWindowEvent(WindowEvent.WINDOW_CLOSED); } /* * Should only be called while holding the tree lock. * It's overridden here because parent == owner in Window, * and we shouldn't adjust counter on owner */ void adjustListeningChildrenOnParent(long mask, int num) { } // Should only be called while holding tree lock void adjustDecendantsOnParent(int num) { // do nothing since parent == owner and we shouldn't // ajust counter on owner } /** * If this Window is visible, brings this Window to the front and may make * it the focused Window. *

* Places this Window at the top of the stacking order and shows it in * front of any other Windows in this VM. No action will take place if this * Window is not visible. Some platforms do not allow Windows which own * other Windows to appear on top of those owned Windows. Some platforms * may not permit this VM to place its Windows above windows of native * applications, or Windows of other VMs. This permission may depend on * whether a Window in this VM is already focused. Every attempt will be * made to move this Window as high as possible in the stacking order; * however, developers should not assume that this method will move this * Window above all other windows in every situation. *

* Because of variations in native windowing systems, no guarantees about * changes to the focused and active Windows can be made. Developers must * never assume that this Window is the focused or active Window until this * Window receives a WINDOW_GAINED_FOCUS or WINDOW_ACTIVATED event. On * platforms where the top-most window is the focused window, this method * will probably focus this Window, if it is not already focused. On * platforms where the stacking order does not typically affect the focused * window, this method will probably leave the focused and active * Windows unchanged. *

* If this method causes this Window to be focused, and this Window is a * Frame or a Dialog, it will also become activated. If this Window is * focused, but it is not a Frame or a Dialog, then the first Frame or * Dialog that is an owner of this Window will be activated. * * @see #toBack */ public void toFront() { if (visible) { WindowPeer peer = (WindowPeer)this.peer; if (peer != null) { peer.toFront(); } } } /** * If this Window is visible, sends this Window to the back and may cause * it to lose focus or activation if it is the focused or active Window. *

* Places this Window at the bottom of the stacking order and shows it * behind any other Windows in this VM. No action will take place is this * Window is not visible. Some platforms do not allow Windows which are * owned by other Windows to appear below their owners. Every attempt will * be made to move this Window as low as possible in the stacking order; * however, developers should not assume that this method will move this * Window below all other windows in every situation. *

* Because of variations in native windowing systems, no guarantees about * changes to the focused and active Windows can be made. Developers must * never assume that this Window is no longer the focused or active Window * until this Window receives a WINDOW_LOST_FOCUS or WINDOW_DEACTIVATED * event. On platforms where the top-most window is the focused window, * this method will probably cause this Window to lose focus. In * that case, the next highest, focusable Window in this VM will receive * focus. On platforms where the stacking order does not typically affect * the focused window, this method will probably leave the focused * and active Windows unchanged. * * @see #toFront */ public void toBack() { if (visible) { WindowPeer peer = (WindowPeer)this.peer; if (peer != null) { peer.toBack(); } } } /** * Returns the toolkit of this frame. * @return the toolkit of this window. * @see Toolkit * @see Toolkit#getDefaultToolkit * @see Component#getToolkit */ public Toolkit getToolkit() { return Toolkit.getDefaultToolkit(); } /** * Gets the warning string that is displayed with this window. * If this window is insecure, the warning string is displayed * somewhere in the visible area of the window. A window is * insecure if there is a security manager, and the security * manager's checkTopLevelWindow method returns * false when this window is passed to it as an * argument. *

* If the window is secure, then getWarningString * returns null. If the window is insecure, this * method checks for the system property * awt.appletWarning * and returns the string value of that property. * @return the warning string for this window. * @see java.lang.SecurityManager#checkTopLevelWindow(java.lang.Object) */ public final String getWarningString() { return warningString; } private void setWarningString() { warningString = null; SecurityManager sm = System.getSecurityManager(); if (sm != null) { if (!sm.checkTopLevelWindow(this)) { // make sure the privileged action is only // for getting the property! We don't want the // above checkTopLevelWindow call to always succeed! warningString = (String) AccessController.doPrivileged( new GetPropertyAction("awt.appletWarning", "Java Applet Window")); } } } /** * Gets the Locale object that is associated * with this window, if the locale has been set. * If no locale has been set, then the default locale * is returned. * @return the locale that is set for this window. * @see java.util.Locale * @since JDK1.1 */ public Locale getLocale() { if (this.locale == null) { return Locale.getDefault(); } return this.locale; } /** * Gets the input context for this window. A window always has an input context, * which is shared by subcomponents unless they create and set their own. * @see Component#getInputContext * @since 1.2 */ public InputContext getInputContext() { if (inputContext == null) { synchronized (inputContextLock) { if (inputContext == null) { inputContext = InputContext.getInstance(); } } } return inputContext; } /** * Set the cursor image to a specified cursor. * @param cursor One of the constants defined * by the Cursor class. If this parameter is null * then the cursor for this window will be set to the type * Cursor.DEFAULT_CURSOR. * @see Component#getCursor * @see Cursor * @since JDK1.1 */ public void setCursor(Cursor cursor) { if (cursor == null) { cursor = Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR); } super.setCursor(cursor); } /** * Returns the owner of this window. * @since 1.2 */ public Window getOwner() { return (Window)parent; } /** * Return an array containing all the windows this * window currently owns. * @since 1.2 */ public Window[] getOwnedWindows() { Window realCopy[]; synchronized(ownedWindowList) { // Recall that ownedWindowList is actually a Vector of // WeakReferences and calling get() on one of these references // may return null. Make two arrays-- one the size of the // Vector (fullCopy with size fullSize), and one the size of // all non-null get()s (realCopy with size realSize). int fullSize = ownedWindowList.size(); int realSize = 0; Window fullCopy[] = new Window[fullSize]; for (int i = 0; i < fullSize; i++) { fullCopy[realSize] = (Window) (((WeakReference) (ownedWindowList.elementAt(i))).get()); if (fullCopy[realSize] != null) { realSize++; } } if (fullSize != realSize) { realCopy = new Window[realSize]; System.arraycopy(fullCopy, 0, realCopy, 0, realSize); } else { realCopy = fullCopy; } } return realCopy; } /** * Adds the specified window listener to receive window events from * this window. * If l is null, no exception is thrown and no action is performed. * * @param l the window listener * @see #removeWindowListener * @see #getWindowListeners */ public synchronized void addWindowListener(WindowListener l) { if (l == null) { return; } newEventsOnly = true; windowListener = AWTEventMulticaster.add(windowListener, l); } /** * Adds the specified window state listener to receive window * events from this window. If l is null, * no exception is thrown and no action is performed. * * @param l the window state listener * @see #removeWindowStateListener * @see #getWindowStateListeners * @since 1.4 */ public synchronized void addWindowStateListener(WindowStateListener l) { if (l == null) { return; } windowStateListener = AWTEventMulticaster.add(windowStateListener, l); newEventsOnly = true; } /** * Adds the specified window focus listener to receive window events * from this window. * If l is null, no exception is thrown and no action is performed. * * @param l the window focus listener * @see #removeWindowFocusListener * @see #getWindowFocusListeners */ public synchronized void addWindowFocusListener(WindowFocusListener l) { if (l == null) { return; } windowFocusListener = AWTEventMulticaster.add(windowFocusListener, l); newEventsOnly = true; } /** * Removes the specified window listener so that it no longer * receives window events from this window. * If l is null, no exception is thrown and no action is performed. * * @param l the window listener * @see #addWindowListener * @see #getWindowListeners */ public synchronized void removeWindowListener(WindowListener l) { if (l == null) { return; } windowListener = AWTEventMulticaster.remove(windowListener, l); } /** * Removes the specified window state listener so that it no * longer receives window events from this window. If * l is null, no exception is thrown and * no action is performed. * * @param l the window state listener * @see #addWindowStateListener * @see #getWindowStateListeners * @since 1.4 */ public synchronized void removeWindowStateListener(WindowStateListener l) { if (l == null) { return; } windowStateListener = AWTEventMulticaster.remove(windowStateListener, l); } /** * Removes the specified window focus listener so that it no longer * receives window events from this window. * If l is null, no exception is thrown and no action is performed. * * @param l the window focus listener * @see #addWindowFocusListener * @see #getWindowFocusListeners */ public synchronized void removeWindowFocusListener(WindowFocusListener l) { if (l == null) { return; } windowFocusListener = AWTEventMulticaster.remove(windowFocusListener, l); } /** * Returns an array of all the window listeners * registered on this window. * * @return all of this window's WindowListeners * or an empty array if no window * listeners are currently registered * * @see #addWindowListener * @see #removeWindowListener * @since 1.4 */ public synchronized WindowListener[] getWindowListeners() { return (WindowListener[])(getListeners(WindowListener.class)); } /** * Returns an array of all the window focus listeners * registered on this window. * * @return all of this window's WindowFocusListeners * or an empty array if no window focus * listeners are currently registered * * @see #addWindowFocusListener * @see #removeWindowFocusListener * @since 1.4 */ public synchronized WindowFocusListener[] getWindowFocusListeners() { return (WindowFocusListener[])(getListeners(WindowFocusListener.class)); } /** * Returns an array of all the window state listeners * registered on this window. * * @return all of this window's WindowStateListeners * or an empty array if no window state * listeners are currently registered * * @see #addWindowStateListener * @see #removeWindowStateListener * @since 1.4 */ public synchronized WindowStateListener[] getWindowStateListeners() { return (WindowStateListener[])(getListeners(WindowStateListener.class)); } /** * Returns an array of all the objects currently registered * as FooListeners * upon this Window. * FooListeners are registered using the * addFooListener method. * *

* * You can specify the listenerType argument * with a class literal, such as * FooListener.class. * For example, you can query a * Window w * for its window listeners with the following code: * *

WindowListener[] wls = (WindowListener[])(w.getListeners(WindowListener.class));
* * If no such listeners exist, this method returns an empty array. * * @param listenerType the type of listeners requested; this parameter * should specify an interface that descends from * java.util.EventListener * @return an array of all objects registered as * FooListeners on this window, * or an empty array if no such * listeners have been added * @exception ClassCastException if listenerType * doesn't specify a class or interface that implements * java.util.EventListener * * @see #getWindowListeners * @since 1.3 */ public T[] getListeners(Class listenerType) { EventListener l = null; if (listenerType == WindowFocusListener.class) { l = windowFocusListener; } else if (listenerType == WindowStateListener.class) { l = windowStateListener; } else if (listenerType == WindowListener.class) { l = windowListener; } else { return super.getListeners(listenerType); } return AWTEventMulticaster.getListeners(l, listenerType); } // REMIND: remove when filtering is handled at lower level boolean eventEnabled(AWTEvent e) { switch(e.id) { case WindowEvent.WINDOW_OPENED: case WindowEvent.WINDOW_CLOSING: case WindowEvent.WINDOW_CLOSED: case WindowEvent.WINDOW_ICONIFIED: case WindowEvent.WINDOW_DEICONIFIED: case WindowEvent.WINDOW_ACTIVATED: case WindowEvent.WINDOW_DEACTIVATED: if ((eventMask & AWTEvent.WINDOW_EVENT_MASK) != 0 || windowListener != null) { return true; } return false; case WindowEvent.WINDOW_GAINED_FOCUS: case WindowEvent.WINDOW_LOST_FOCUS: if ((eventMask & AWTEvent.WINDOW_FOCUS_EVENT_MASK) != 0 || windowFocusListener != null) { return true; } return false; case WindowEvent.WINDOW_STATE_CHANGED: if ((eventMask & AWTEvent.WINDOW_STATE_EVENT_MASK) != 0 || windowStateListener != null) { return true; } return false; default: break; } return super.eventEnabled(e); } /** * Processes events on this window. If the event is an * WindowEvent, it invokes the * processWindowEvent method, else it invokes its * superclass's processEvent. *

Note that if the event parameter is null * the behavior is unspecified and may result in an * exception. * * @param e the event */ protected void processEvent(AWTEvent e) { if (e instanceof WindowEvent) { switch (e.getID()) { case WindowEvent.WINDOW_OPENED: case WindowEvent.WINDOW_CLOSING: case WindowEvent.WINDOW_CLOSED: case WindowEvent.WINDOW_ICONIFIED: case WindowEvent.WINDOW_DEICONIFIED: case WindowEvent.WINDOW_ACTIVATED: case WindowEvent.WINDOW_DEACTIVATED: processWindowEvent((WindowEvent)e); break; case WindowEvent.WINDOW_GAINED_FOCUS: case WindowEvent.WINDOW_LOST_FOCUS: processWindowFocusEvent((WindowEvent)e); break; case WindowEvent.WINDOW_STATE_CHANGED: processWindowStateEvent((WindowEvent)e); default: break; } return; } super.processEvent(e); } /** * Processes window events occurring on this window by * dispatching them to any registered WindowListener objects. * NOTE: This method will not be called unless window events * are enabled for this component; this happens when one of the * following occurs: *

*

Note that if the event parameter is null * the behavior is unspecified and may result in an * exception. * * @param e the window event * @see Component#enableEvents */ protected void processWindowEvent(WindowEvent e) { WindowListener listener = windowListener; if (listener != null) { switch(e.getID()) { case WindowEvent.WINDOW_OPENED: listener.windowOpened(e); break; case WindowEvent.WINDOW_CLOSING: listener.windowClosing(e); break; case WindowEvent.WINDOW_CLOSED: listener.windowClosed(e); break; case WindowEvent.WINDOW_ICONIFIED: listener.windowIconified(e); break; case WindowEvent.WINDOW_DEICONIFIED: listener.windowDeiconified(e); break; case WindowEvent.WINDOW_ACTIVATED: listener.windowActivated(e); break; case WindowEvent.WINDOW_DEACTIVATED: listener.windowDeactivated(e); break; default: break; } } } /** * Processes window focus event occuring on this window by * dispatching them to any registered WindowFocusListener objects. * NOTE: this method will not be called unless window focus events * are enabled for this window. This happens when one of the * following occurs: *

*

Note that if the event parameter is null * the behavior is unspecified and may result in an * exception. * * @param e the window focus event * @see Component#enableEvents */ protected void processWindowFocusEvent(WindowEvent e) { WindowFocusListener listener = windowFocusListener; if (listener != null) { switch (e.getID()) { case WindowEvent.WINDOW_GAINED_FOCUS: listener.windowGainedFocus(e); break; case WindowEvent.WINDOW_LOST_FOCUS: listener.windowLostFocus(e); break; default: break; } } } /** * Processes window state event occuring on this window by * dispatching them to any registered WindowStateListener * objects. * NOTE: this method will not be called unless window state events * are enabled for this window. This happens when one of the * following occurs: *

*

Note that if the event parameter is null * the behavior is unspecified and may result in an * exception. * * @param e the window state event * @see java.awt.Component#enableEvents * @since 1.4 */ protected void processWindowStateEvent(WindowEvent e) { WindowStateListener listener = windowStateListener; if (listener != null) { switch (e.getID()) { case WindowEvent.WINDOW_STATE_CHANGED: listener.windowStateChanged(e); break; default: break; } } } /** * Implements a debugging hook -- checks to see if * the user has typed control-shift-F1. If so, * the list of child windows is dumped to System.out. * @param e the keyboard event */ void preProcessKeyEvent(KeyEvent e) { // Dump the list of child windows to System.out. if (e.isActionKey() && e.getKeyCode() == KeyEvent.VK_F1 && e.isControlDown() && e.isShiftDown() && e.getID() == KeyEvent.KEY_PRESSED) { list(System.out, 0); } } void postProcessKeyEvent(KeyEvent e) { // Do nothing } /** * Changes the always-on-top window state. An always-on-top window * is a window that stays above all other windows except maybe * other always-on-top windows. If there are several always-on-top * windows the order in which they stay relative to each other is * not specified and is platform dependent. *

* If some other window already is always-on-top then the * relative order between these windows is unspecified (depends on * platform). No window can be brought to be over always-on-top * window except maybe another always-on-top window. *

* All owned windows of an always-on-top window automatically * become always-on-top windows. If a window ceases to be * always-on-top its owned windows cease to be always-on-top. *

When an always-on-top window is sent {@link #toBack toBack} * its always-on-top state is set to false. *

* This method makes the window always-on-top if * alwaysOnTop is true. If the window is * visible, this includes bringing window toFront, then * "sticking" it to the top-most position. If the window is not * visible it does nothing other than setting the always-on-top * property. If later the window is shown, it will be always-on-top. * If the Window is already always-on-top, this call does nothing. *

* If alwaysOnTop is false this * method changes the state from always-on-top to normal. The window * remains top-most but its z-order can be changed in the normal way * as for any other window. Does nothing if this Window is not * always-on-top. Has no effect on relative z-order of windows if * there are no other always-on-top windows. *

* Note: some platforms might not support always-on-top * windows. There is no public API to detect if the platform * supports always-on-top at runtime. *

* If a SecurityManager is installed, the calling thread must be * granted the AWTPermission "setWindowAlwaysOnTop" in * order to set the value of this property. If this * permission is not granted, this method will throw a * SecurityException, and the current value of the property will * be left unchanged. * * @param alwaysOnTop new value of always-on-top state of the * window * @throws SecurityException if the calling thread does not have permission * to set the value of always-on-top property * @see #isAlwaysOnTop * @see #toFront * @see #toBack * @see AWTPermission * @since 1.5 */ public final void setAlwaysOnTop(boolean alwaysOnTop) throws SecurityException { SecurityManager security = System.getSecurityManager(); if (security != null) { security.checkPermission(SecurityConstants.SET_WINDOW_ALWAYS_ON_TOP_PERMISSION); } boolean oldAlwaysOnTop; synchronized(this) { oldAlwaysOnTop = this.alwaysOnTop; this.alwaysOnTop = alwaysOnTop; } if (oldAlwaysOnTop != alwaysOnTop ) { WindowPeer peer = (WindowPeer)this.peer; synchronized(getTreeLock()) { if (peer != null) { peer.updateAlwaysOnTop(); } } firePropertyChange("alwaysOnTop", oldAlwaysOnTop, alwaysOnTop); } } /** * Returns whether this window is an always-on-top window. * @return true, if the window is in always-on-top state, * false otherwise * @see #setAlwaysOnTop * @since 1.5 */ public final boolean isAlwaysOnTop() { return alwaysOnTop; } /** * Returns the child Component of this Window that has focus if this Window * is focused; returns null otherwise. * * @return the child Component with focus, or null if this Window is not * focused * @see #getMostRecentFocusOwner * @see #isFocused */ public Component getFocusOwner() { return (isFocused()) ? KeyboardFocusManager.getCurrentKeyboardFocusManager(). getFocusOwner() : null; } /** * Returns the child Component of this Window that will receive the focus * when this Window is focused. If this Window is currently focused, this * method returns the same Component as getFocusOwner(). If * this Window is not focused, then the child Component that most recently * requested focus will be returned. If no child Component has ever * requested focus, and this is a focusable Window, then this Window's * initial focusable Component is returned. If no child Component has ever * requested focus, and this is a non-focusable Window, null is returned. * * @return the child Component that will receive focus when this Window is * focused * @see #getFocusOwner * @see #isFocused * @see #isFocusableWindow * @since 1.4 */ public Component getMostRecentFocusOwner() { if (isFocused()) { return getFocusOwner(); } else { Component mostRecent = KeyboardFocusManager.getMostRecentFocusOwner(this); if (mostRecent != null) { return mostRecent; } else { return (isFocusableWindow()) ? getFocusTraversalPolicy().getInitialComponent(this) : null; } } } /** * Returns whether this Window is active. Only a Frame or a Dialog may be * active. The native windowing system may denote the active Window or its * children with special decorations, such as a highlighted title bar. The * active Window is always either the focused Window, or the first Frame or * Dialog that is an owner of the focused Window. * * @return whether this is the active Window. * @see #isFocused * @since 1.4 */ public boolean isActive() { return (KeyboardFocusManager.getCurrentKeyboardFocusManager(). getActiveWindow() == this); } /** * Returns whether this Window is focused. If there exists a focus owner, * the focused Window is the Window that is, or contains, that focus owner. * If there is no focus owner, then no Window is focused. *

* If the focused Window is a Frame or a Dialog it is also the active * Window. Otherwise, the active Window is the first Frame or Dialog that * is an owner of the focused Window. * * @return whether this is the focused Window. * @see #isActive * @since 1.4 */ public boolean isFocused() { return (KeyboardFocusManager.getCurrentKeyboardFocusManager(). getGlobalFocusedWindow() == this); } /** * Gets a focus traversal key for this Window. (See * setFocusTraversalKeys for a full description of each key.) *

* If the traversal key has not been explicitly set for this Window, * then this Window's parent's traversal key is returned. If the * traversal key has not been explicitly set for any of this Window's * ancestors, then the current KeyboardFocusManager's default traversal key * is returned. * * @param id one of KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS, * KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS, * KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS, or * KeyboardFocusManager.DOWN_CYCLE_TRAVERSAL_KEYS * @return the AWTKeyStroke for the specified key * @see Container#setFocusTraversalKeys * @see KeyboardFocusManager#FORWARD_TRAVERSAL_KEYS * @see KeyboardFocusManager#BACKWARD_TRAVERSAL_KEYS * @see KeyboardFocusManager#UP_CYCLE_TRAVERSAL_KEYS * @see KeyboardFocusManager#DOWN_CYCLE_TRAVERSAL_KEYS * @throws IllegalArgumentException if id is not one of * KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS, * KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS, * KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS, or * KeyboardFocusManager.DOWN_CYCLE_TRAVERSAL_KEYS * @since 1.4 */ public Set getFocusTraversalKeys(int id) { if (id < 0 || id >= KeyboardFocusManager.TRAVERSAL_KEY_LENGTH) { throw new IllegalArgumentException("invalid focus traversal key identifier"); } // Okay to return Set directly because it is an unmodifiable view Set keystrokes = (focusTraversalKeys != null) ? focusTraversalKeys[id] : null; if (keystrokes != null) { return keystrokes; } else { return KeyboardFocusManager.getCurrentKeyboardFocusManager(). getDefaultFocusTraversalKeys(id); } } /** * Does nothing because Windows must always be roots of a focus traversal * cycle. The passed-in value is ignored. * * @param focusCycleRoot this value is ignored * @see #isFocusCycleRoot * @see Container#setFocusTraversalPolicy * @see Container#getFocusTraversalPolicy * @since 1.4 */ public final void setFocusCycleRoot(boolean focusCycleRoot) { } /** * Always returns true because all Windows must be roots of a * focus traversal cycle. * * @return true * @see #setFocusCycleRoot * @see Container#setFocusTraversalPolicy * @see Container#getFocusTraversalPolicy * @since 1.4 */ public final boolean isFocusCycleRoot() { return true; } /** * Always returns null because Windows have no ancestors; they * represent the top of the Component hierarchy. * * @return null * @see Container#isFocusCycleRoot() * @since 1.4 */ public final Container getFocusCycleRootAncestor() { return null; } /** * Returns whether this Window can become the focused Window, that is, * whether this Window or any of its subcomponents can become the focus * owner. For a Frame or Dialog to be focusable, its focusable Window state * must be set to true. For a Window which is not a Frame or * Dialog to be focusable, its focusable Window state must be set to * true, its nearest owning Frame or Dialog must be * showing on the screen, and it must contain at least one Component in * its focus traversal cycle. If any of these conditions is not met, then * neither this Window nor any of its subcomponents can become the focus * owner. * * @return true if this Window can be the focused Window; * false otherwise * @see #getFocusableWindowState * @see #setFocusableWindowState * @see #isShowing * @see Component#isFocusable * @since 1.4 */ public final boolean isFocusableWindow() { // If a Window/Frame/Dialog was made non-focusable, then it is always // non-focusable. if (!getFocusableWindowState()) { return false; } // All other tests apply only to Windows. if (this instanceof Frame || this instanceof Dialog) { return true; } // A Window must have at least one Component in its root focus // traversal cycle to be focusable. if (getFocusTraversalPolicy().getDefaultComponent(this) == null) { return false; } // A Window's nearest owning Frame or Dialog must be showing on the // screen. for (Window owner = getOwner(); owner != null; owner = owner.getOwner()) { if (owner instanceof Frame || owner instanceof Dialog) { return owner.isShowing(); } } return false; } /** * Returns whether this Window can become the focused Window if it meets * the other requirements outlined in isFocusableWindow. If * this method returns false, then * isFocusableWindow will return false as well. * If this method returns true, then * isFocusableWindow may return true or * false depending upon the other requirements which must be * met in order for a Window to be focusable. *

* By default, all Windows have a focusable Window state of * true. * * @return whether this Window can be the focused Window * @see #isFocusableWindow * @see #setFocusableWindowState * @see #isShowing * @see Component#setFocusable * @since 1.4 */ public boolean getFocusableWindowState() { return focusableWindowState; } /** * Sets whether this Window can become the focused Window if it meets * the other requirements outlined in isFocusableWindow. If * this Window's focusable Window state is set to false, then * isFocusableWindow will return false. If this * Window's focusable Window state is set to true, then * isFocusableWindow may return true or * false depending upon the other requirements which must be * met in order for a Window to be focusable. *

* Setting a Window's focusability state to false is the * standard mechanism for an application to identify to the AWT a Window * which will be used as a floating palette or toolbar, and thus should be * a non-focusable Window. * * Setting the focusability state on a visible Window * can have a delayed effect on some platforms — the actual * change may happen only when the Window becomes * hidden and then visible again. To ensure consistent behavior * across platforms, set the Window's focusable state * when the WIndow is invisible and then show it. * * @param focusableWindowState whether this Window can be the focused * Window * @see #isFocusableWindow * @see #getFocusableWindowState * @see #isShowing * @see Component#setFocusable * @since 1.4 */ public void setFocusableWindowState(boolean focusableWindowState) { boolean oldFocusableWindowState; synchronized (this) { oldFocusableWindowState = this.focusableWindowState; this.focusableWindowState = focusableWindowState; } firePropertyChange("focusableWindowState", oldFocusableWindowState, focusableWindowState); if (oldFocusableWindowState && !focusableWindowState && isFocused()) { for (Window owner = (Window)getParent(); owner != null; owner = (Window)owner.getParent()) { Component toFocus = KeyboardFocusManager.getMostRecentFocusOwner(owner); if (toFocus != null && toFocus.requestFocus(false)) { return; } } KeyboardFocusManager.getCurrentKeyboardFocusManager(). clearGlobalFocusOwner(); } } /** * Adds a PropertyChangeListener to the listener list. The listener is * registered for all bound properties of this class, including the * following: *

* Note that if this Window is inheriting a bound property, then no * event will be fired in response to a change in the inherited property. *

* If listener is null, no exception is thrown and no action is performed. * * @param listener the PropertyChangeListener to be added * * @see Component#removePropertyChangeListener * @see #addPropertyChangeListener(java.lang.String,java.beans.PropertyChangeListener) */ public void addPropertyChangeListener(PropertyChangeListener listener) { super.addPropertyChangeListener(listener); } /** * Adds a PropertyChangeListener to the listener list for a specific * property. The specified property may be user-defined, or one of the * following: *

* Note that if this Window is inheriting a bound property, then no * event will be fired in response to a change in the inherited property. *

* If listener is null, no exception is thrown and no action is performed. * * @param propertyName one of the property names listed above * @param listener the PropertyChangeListener to be added * * @see #addPropertyChangeListener(java.beans.PropertyChangeListener) * @see Component#removePropertyChangeListener */ public void addPropertyChangeListener(String propertyName, PropertyChangeListener listener) { super.addPropertyChangeListener(propertyName, listener); } /** * Dispatches an event to this window or one of its sub components. * @param e the event */ void dispatchEventImpl(AWTEvent e) { if (e.getID() == ComponentEvent.COMPONENT_RESIZED) { invalidate(); validate(); } super.dispatchEventImpl(e); } /** * @deprecated As of JDK version 1.1 * replaced by dispatchEvent(AWTEvent). */ @Deprecated public boolean postEvent(Event e) { if (handleEvent(e)) { e.consume(); return true; } return false; } /** * Checks if this Window is showing on screen. * @see Component#setVisible */ public boolean isShowing() { return visible; } /** * @deprecated As of J2SE 1.4, replaced by * {@link Component#applyComponentOrientation Component.applyComponentOrientation}. */ @Deprecated public void applyResourceBundle(ResourceBundle rb) { applyComponentOrientation(ComponentOrientation.getOrientation(rb)); } /** * @deprecated As of J2SE 1.4, replaced by * {@link Component#applyComponentOrientation Component.applyComponentOrientation}. */ @Deprecated public void applyResourceBundle(String rbName) { applyResourceBundle(ResourceBundle.getBundle(rbName)); } /* * Support for tracking all windows owned by this window */ void addOwnedWindow(WeakReference weakWindow) { if (weakWindow != null) { synchronized(ownedWindowList) { // this if statement should really be an assert, but we don't // have asserts... if (!ownedWindowList.contains(weakWindow)) { ownedWindowList.addElement(weakWindow); } } } } void removeOwnedWindow(WeakReference weakWindow) { if (weakWindow != null) { // synchronized block not required since removeElement is // already synchronized ownedWindowList.removeElement(weakWindow); } } void connectOwnedWindow(Window child) { WeakReference weakChild = new WeakReference(child); child.weakThis = weakChild; child.parent = this; addOwnedWindow(weakChild); } /** * The window serialized data version. * * @serial */ private int windowSerializedDataVersion = 2; /** * Writes default serializable fields to stream. Writes * a list of serializable WindowListeners and * WindowFocusListeners as optional data. * Writes a list of child windows as optional data. * * @param s the ObjectOutputStream to write * @serialData null terminated sequence of * 0 or more pairs; the pair consists of a String * and and Object; the String * indicates the type of object and is one of the following: * windowListenerK indicating a * WindowListener object; * windowFocusWindowK indicating a * WindowFocusListener object; * ownedWindowK indicating a child * Window object * * @see AWTEventMulticaster#save(java.io.ObjectOutputStream, java.lang.String, java.util.EventListener) * @see Component#windowListenerK * @see Component#windowFocusListenerK * @see Component#ownedWindowK * @see #readObject(ObjectInputStream) */ private void writeObject(ObjectOutputStream s) throws IOException { synchronized (this) { // Update old focusMgr fields so that our object stream can be read // by previous releases focusMgr = new FocusManager(); focusMgr.focusRoot = this; focusMgr.focusOwner = getMostRecentFocusOwner(); s.defaultWriteObject(); // Clear fields so that we don't keep extra references around focusMgr = null; AWTEventMulticaster.save(s, windowListenerK, windowListener); AWTEventMulticaster.save(s, windowFocusListenerK, windowFocusListener); AWTEventMulticaster.save(s, windowStateListenerK, windowStateListener); } s.writeObject(null); synchronized (ownedWindowList) { for (int i = 0; i < ownedWindowList.size(); i++) { Window child = (Window) (((WeakReference) (ownedWindowList.elementAt(i))).get()); if (child != null) { s.writeObject(ownedWindowK); s.writeObject(child); } } } s.writeObject(null); } /** * Reads the ObjectInputStream and an optional * list of listeners to receive various events fired by * the component; also reads a list of * (possibly null) child windows. * Unrecognized keys or values will be ignored. * * @param s the ObjectInputStream to read * @exception HeadlessException if * GraphicsEnvironment.isHeadless returns * true * @see java.awt.GraphicsEnvironment#isHeadless * @see #writeObject */ private void readObject(ObjectInputStream s) throws ClassNotFoundException, IOException, HeadlessException { GraphicsEnvironment.checkHeadless(); s.defaultReadObject(); if (windowSerializedDataVersion < 2) { // Translate old-style focus tracking to new model. For 1.4 and // later releases, we'll rely on the Window's initial focusable // Component. if (focusMgr != null) { if (focusMgr.focusOwner != null) { KeyboardFocusManager. setMostRecentFocusOwner(this, focusMgr.focusOwner); } } // This field is non-transient and relies on default serialization. // However, the default value is insufficient, so we need to set // it explicitly for object data streams prior to 1.4. focusableWindowState = true; } // 1.4 doesn't use this field, so just null it out. focusMgr = null; ownedWindowList = new Vector(); Object keyOrNull; while(null != (keyOrNull = s.readObject())) { String key = ((String)keyOrNull).intern(); if (windowListenerK == key) { addWindowListener((WindowListener)(s.readObject())); } else if (windowFocusListenerK == key) { addWindowFocusListener((WindowFocusListener)(s.readObject())); } else if (windowStateListenerK == key) { addWindowStateListener((WindowStateListener)(s.readObject())); } else // skip value for unrecognized key s.readObject(); } try { while (null != (keyOrNull = s.readObject())) { String key = ((String)keyOrNull).intern(); if (ownedWindowK == key) connectOwnedWindow((Window) s.readObject()); else // skip value for unrecognized key s.readObject(); } } catch (OptionalDataException e) { // 1.1 serialized form // ownedWindowList will be updated by Frame.readObject } setWarningString(); inputContextLock = new Object(); // Deserialized Windows are not yet visible. visible = false; } /* * --- Accessibility Support --- * */ /** * Gets the AccessibleContext associated with this Window. * For windows, the AccessibleContext takes the form of an * AccessibleAWTWindow. * A new AccessibleAWTWindow instance is created if necessary. * * @return an AccessibleAWTWindow that serves as the * AccessibleContext of this Window */ public AccessibleContext getAccessibleContext() { if (accessibleContext == null) { accessibleContext = new AccessibleAWTWindow(); } return accessibleContext; } /** * This class implements accessibility support for the * Window class. It provides an implementation of the * Java Accessibility API appropriate to window user-interface elements. */ protected class AccessibleAWTWindow extends AccessibleAWTContainer { /* * JDK 1.3 serialVersionUID */ private static final long serialVersionUID = 4215068635060671780L; /** * Get the role of this object. * * @return an instance of AccessibleRole describing the role of the * object * @see javax.accessibility.AccessibleRole */ public AccessibleRole getAccessibleRole() { return AccessibleRole.WINDOW; } /** * Get the state of this object. * * @return an instance of AccessibleStateSet containing the current * state set of the object * @see javax.accessibility.AccessibleState */ public AccessibleStateSet getAccessibleStateSet() { AccessibleStateSet states = super.getAccessibleStateSet(); if (getFocusOwner() != null) { states.add(AccessibleState.ACTIVE); } return states; } } // inner class AccessibleAWTWindow /** * This method returns the GraphicsConfiguration used by this Window. */ public GraphicsConfiguration getGraphicsConfiguration() { //NOTE: for multiscreen, this will need to take into account //which screen the window is on/mostly on instead of returning the //default or constructor argument config. synchronized(getTreeLock()) { if (graphicsConfig == null && !GraphicsEnvironment.isHeadless()) { graphicsConfig = GraphicsEnvironment. getLocalGraphicsEnvironment(). getDefaultScreenDevice(). getDefaultConfiguration(); } return graphicsConfig; } } /** * Reset this Window's GraphicsConfiguration to match its peer. */ void resetGC() { if (!GraphicsEnvironment.isHeadless()) { // use the peer's GC setGCFromPeer(); // if it's still null, use the default if (graphicsConfig == null) { graphicsConfig = GraphicsEnvironment. getLocalGraphicsEnvironment(). getDefaultScreenDevice(). getDefaultConfiguration(); } if (dbg.on) { dbg.println("+ Window.resetGC(): new GC is \n+ " + graphicsConfig + "\n+ this is " + this); } } } /** * Sets the location of the window relative to the specified * component. If the component is not currently showing, * or c is null, the * window is centered on the screen. If the bottom of the * component is offscreen, the window is placed to the * side of the Component that is closest * to the center of the screen. So if the * Component is on the right part of the * screen, the Window is placed to its left, * and visa versa. * * @param c the component in relation to which the window's location * is determined * @since 1.4 */ public void setLocationRelativeTo(Component c) { Container root=null; if (c != null) { if (c instanceof Window || c instanceof Applet) { root = (Container)c; } else { Container parent; for(parent = c.getParent() ; parent != null ; parent = parent.getParent()) { if (parent instanceof Window || parent instanceof Applet) { root = parent; break; } } } } if((c != null && !c.isShowing()) || root == null || !root.isShowing()) { Dimension paneSize = getSize(); Dimension screenSize = getToolkit().getScreenSize(); setLocation((screenSize.width - paneSize.width) / 2, (screenSize.height - paneSize.height) / 2); } else { Dimension invokerSize = c.getSize(); Point invokerScreenLocation = c.getLocationOnScreen(); Rectangle windowBounds = getBounds(); int dx = invokerScreenLocation.x+((invokerSize.width-windowBounds.width)>>1); int dy = invokerScreenLocation.y+((invokerSize.height - windowBounds.height)>>1); Rectangle ss = root.getGraphicsConfiguration().getBounds(); // Adjust for bottom edge being offscreen if (dy+windowBounds.height>ss.height) { dy = ss.height-windowBounds.height; if (invokerScreenLocation.x - ss.x + invokerSize.width / 2 < ss.width / 2) { dx = invokerScreenLocation.x+invokerSize.width; } else { dx = invokerScreenLocation.x-windowBounds.width; } } // Avoid being placed off the edge of the screen if (dx+windowBounds.width > ss.x + ss.width) { dx = ss.x + ss.width - windowBounds.width; } if (dx < ss.x) dx = 0; if (dy < ss.y) dy = 0; setLocation(dx, dy); } } /** * Overridden from Component. Top-level Windows should not propagate a * MouseWheelEvent beyond themselves into their owning Windows. */ void deliverMouseWheelToAncestor(MouseWheelEvent e) {} /** * Overridden from Component. Top-level Windows don't dispatch to ancestors */ boolean dispatchMouseWheelToAncestor(MouseWheelEvent e) {return false;} /** * Creates a new strategy for multi-buffering on this component. * Multi-buffering is useful for rendering performance. This method * attempts to create the best strategy available with the number of * buffers supplied. It will always create a BufferStrategy * with that number of buffers. * A page-flipping strategy is attempted first, then a blitting strategy * using accelerated buffers. Finally, an unaccelerated blitting * strategy is used. *

* Each time this method is called, * the existing buffer strategy for this component is discarded. * @param numBuffers number of buffers to create * @exception IllegalArgumentException if numBuffers is less than 1. * @exception IllegalStateException if the component is not displayable * @see #isDisplayable * @see #getBufferStrategy * @since 1.4 */ public void createBufferStrategy(int numBuffers) { super.createBufferStrategy(numBuffers); } /** * Creates a new strategy for multi-buffering on this component with the * required buffer capabilities. This is useful, for example, if only * accelerated memory or page flipping is desired (as specified by the * buffer capabilities). *

* Each time this method * is called, the existing buffer strategy for this component is discarded. * @param numBuffers number of buffers to create, including the front buffer * @param caps the required capabilities for creating the buffer strategy; * cannot be null * @exception AWTException if the capabilities supplied could not be * supported or met; this may happen, for example, if there is not enough * accelerated memory currently available, or if page flipping is specified * but not possible. * @exception IllegalArgumentException if numBuffers is less than 1, or if * caps is null * @see #getBufferStrategy * @since 1.4 */ public void createBufferStrategy(int numBuffers, BufferCapabilities caps) throws AWTException { super.createBufferStrategy(numBuffers, caps); } /** * @return the buffer strategy used by this component * @see #createBufferStrategy * @since 1.4 */ public BufferStrategy getBufferStrategy() { return super.getBufferStrategy(); } Component getTemporaryLostComponent() { return temporaryLostComponent; } Component setTemporaryLostComponent(Component component) { Component previousComp = temporaryLostComponent; // Check that "component" is an acceptable focus owner and don't store it otherwise // - or later we will have problems with opposite while handling WINDOW_GAINED_FOCUS if (component == null || (component.isDisplayable() && component.isVisible() && component.isEnabled() && component.isFocusable())) { temporaryLostComponent = component; } else { temporaryLostComponent = null; } return previousComp; } /** * Checks whether this window can contain focus owner. * Verifies that it is focusable and as container it can container focus owner. * @since 1.5 */ boolean canContainFocusOwner(Component focusOwnerCandidate) { return super.canContainFocusOwner(focusOwnerCandidate) && isFocusableWindow(); } private boolean locationByPlatform = locationByPlatformProp; /** * Sets whether this Window should appear at the default location for the * native windowing system or at the current location (returned by * getLocation) the next time the Window is made visible. * This behavior resembles a native window shown without programmatically * setting its location. Most windowing systems cascade windows if their * locations are not explicitly set. The actual location is determined once the * window is shown on the screen. *

* This behavior can also be enabled by setting the System Property * "java.awt.Window.locationByPlatform" to "true", though calls to this method * take precedence. *

* Calls to setVisible, setLocation and * setBounds after calling setLocationByPlatform clear * this property of the Window. *

* For example, after the following code is executed: *

* setLocationByPlatform(true); * setVisible(true); * boolean flag = isLocationByPlatform(); *
* The window will be shown at platform's default location and * flag will be false. *

* In the following sample: *

* setLocationByPlatform(true); * setLocation(10, 10); * boolean flag = isLocationByPlatform(); * setVisible(true); *
* The window will be shown at (10, 10) and flag will be * false. * * @param locationByPlatform true if this Window should appear * at the default location, false if at the current location * @throws IllegalComponentStateException if the window * is showing on screen and locationByPlatform is true. * @see #setLocation * @see #isShowing * @see #setVisible * @see #isLocationByPlatform * @see java.lang.System#getProperty(String) * @since 1.5 */ public void setLocationByPlatform(boolean locationByPlatform) { synchronized (getTreeLock()) { if (locationByPlatform && isShowing()) { throw new IllegalComponentStateException("The window is showing on screen."); } this.locationByPlatform = locationByPlatform; } } /** * Returns true if this Window will appear at the default location * for the native windowing system the next time this Window is made visible. * This method always returns false if the Window is showing on the * screen. * * @return whether this Window will appear at the default location * @see #setLocationByPlatform * @see #isShowing * @since 1.5 */ public boolean isLocationByPlatform() { synchronized (getTreeLock()) { return locationByPlatform; } } /** * @since 1.5 * @see #setLocationByPlatform * @see #isLocationByPlatform */ public void setBounds(int x, int y, int width, int height) { synchronized (getTreeLock()) { if (getBoundsOp() == ComponentPeer.SET_LOCATION || getBoundsOp() == ComponentPeer.SET_BOUNDS) { locationByPlatform = false; } super.setBounds(x, y, width, height); } } } // class Window /** * This class is no longer used, but is maintained for Serialization * backward-compatibility. */ class FocusManager implements java.io.Serializable { Container focusRoot; Component focusOwner; /* * JDK 1.1 serialVersionUID */ static final long serialVersionUID = 2491878825643557906L; }