/* * @(#)GraphicsDevice.java 1.30 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package java.awt; import java.awt.image.ColorModel; /** * The GraphicsDevice class describes the graphics devices * that might be available in a particular graphics environment. These * include screen and printer devices. Note that there can be many screens * and many printers in an instance of {@link GraphicsEnvironment}. Each * graphics device has one or more {@link GraphicsConfiguration} objects * associated with it. These objects specify the different configurations * in which the GraphicsDevice can be used. *

* In a multi-screen environment, the GraphicsConfiguration * objects can be used to render components on multiple screens. The * following code sample demonstrates how to create a JFrame * object for each GraphicsConfiguration on each screen * device in the GraphicsEnvironment: *

 *   GraphicsEnvironment ge = GraphicsEnvironment.
 *   getLocalGraphicsEnvironment();
 *   GraphicsDevice[] gs = ge.getScreenDevices();
 *   for (int j = 0; j < gs.length; j++) { 
 *      GraphicsDevice gd = gs[j];
 *      GraphicsConfiguration[] gc =
 * 	gd.getConfigurations();
 *      for (int i=0; i < gc.length; i++) {
 *         JFrame f = new
 *         JFrame(gs[j].getDefaultConfiguration());
 *         Canvas c = new Canvas(gc[i]); 
 *         Rectangle gcBounds = gc[i].getBounds();
 *         int xoffs = gcBounds.x;
 *         int yoffs = gcBounds.y;
 *	   f.getContentPane().add(c);
 *	   f.setLocation((i*50)+xoffs, (i*60)+yoffs);
 *         f.show();
 *      }
 *   }
 * 
* @see GraphicsEnvironment * @see GraphicsConfiguration * @version 1.30, 12/19/03 */ public abstract class GraphicsDevice { private Window fullScreenWindow; private Rectangle windowedModeBounds; /** * This is an abstract class that cannot be instantiated directly. * Instances must be obtained from a suitable factory or query method. * @see GraphicsEnvironment#getScreenDevices * @see GraphicsEnvironment#getDefaultScreenDevice * @see GraphicsConfiguration#getDevice */ protected GraphicsDevice() { } /** * Device is a raster screen. */ public final static int TYPE_RASTER_SCREEN = 0; /** * Device is a printer. */ public final static int TYPE_PRINTER = 1; /** * Device is an image buffer. This buffer can reside in device * or system memory but it is not physically viewable by the user. */ public final static int TYPE_IMAGE_BUFFER = 2; /** * Returns the type of this GraphicsDevice. * @return the type of this GraphicsDevice, which can * either be TYPE_RASTER_SCREEN, TYPE_PRINTER or TYPE_IMAGE_BUFFER. * @see #TYPE_RASTER_SCREEN * @see #TYPE_PRINTER * @see #TYPE_IMAGE_BUFFER */ public abstract int getType(); /** * Returns the identification string associated with this * GraphicsDevice. *

* A particular program might use more than one * GraphicsDevice in a GraphicsEnvironment. * This method returns a String identifying a * particular GraphicsDevice in the local * GraphicsEnvironment. Although there is * no public method to set this String, a programmer can * use the String for debugging purposes. Vendors of * the JavaTM Runtime Environment can * format the return value of the String. To determine * how to interpret the value of the String, contact the * vendor of your Java Runtime. To find out who the vendor is, from * your program, call the * {@link System#getProperty(String) getProperty} method of the * System class with "java.vendor". * @return a String that is the identification * of this GraphicsDevice. */ public abstract String getIDstring(); /** * Returns all of the GraphicsConfiguration * objects associated with this GraphicsDevice. * @return an array of GraphicsConfiguration * objects that are associated with this * GraphicsDevice. */ public abstract GraphicsConfiguration[] getConfigurations(); /** * Returns the default GraphicsConfiguration * associated with this GraphicsDevice. * @return the default GraphicsConfiguration * of this GraphicsDevice. */ public abstract GraphicsConfiguration getDefaultConfiguration(); /** * Returns the "best" configuration possible that passes the * criteria defined in the {@link GraphicsConfigTemplate}. * @param gct the GraphicsConfigTemplate object * used to obtain a valid GraphicsConfiguration * @return a GraphicsConfiguration that passes * the criteria defined in the specified * GraphicsConfigTemplate. * @see GraphicsConfigTemplate */ public GraphicsConfiguration getBestConfiguration(GraphicsConfigTemplate gct) { GraphicsConfiguration[] configs = getConfigurations(); return gct.getBestConfiguration(configs); } /** * Returns true if this GraphicsDevice * supports full-screen exclusive mode. * @return whether full-screen exclusive mode is available for * this graphics device * @since 1.4 */ public boolean isFullScreenSupported() { return false; } /** * Enter full-screen mode, or return to windowed mode. *

* If isFullScreenSupported returns true, full * screen mode is considered to be exclusive, which implies: *

*

* If isFullScreenSupported returns * false, full-screen exclusive mode is simulated by resizing * the window to the size of the screen and positioning it at (0,0). *

* When entering full-screen exclusive mode, if the window to be used as the * full-screen window is not visible, this method will make it visible. * It will remain visible when returning to windowed mode. *

* When returning to windowed mode from an exclusive full-screen window, any * display changes made by calling setDisplayMode are * automatically restored to their original state. * * @param w a window to use as the full-screen window; null * if returning to windowed mode. Some platforms expect the * fullscreen window to be a top-level component (i.e., a Frame); * therefore it is preferable to use a Frame here rather than a * Window. * @see #isFullScreenSupported * @see #getFullScreenWindow * @see #setDisplayMode * @see Component#enableInputMethods * @see Component#setVisible * @since 1.4 */ public void setFullScreenWindow(Window w) { // Get display mode before changing the full screen window DisplayMode dm; if (w == null) { dm = null; } else { dm = getDisplayMode(); } if (fullScreenWindow != null && windowedModeBounds != null) { fullScreenWindow.setBounds(windowedModeBounds); } // Set the full screen window fullScreenWindow = w; if (fullScreenWindow != null) { windowedModeBounds = fullScreenWindow.getBounds(); fullScreenWindow.setBounds(0, 0, dm.getWidth(), dm.getHeight()); fullScreenWindow.setVisible(true); fullScreenWindow.toFront(); } } /** * Returns the Window object representing the * full-screen window if the device is in full-screen mode. * * @return the full-screen window, or null if the device is * not in full-screen mode. * @see #setFullScreenWindow(Window) * @since 1.4 */ public Window getFullScreenWindow() { return fullScreenWindow; } /** * Returns true if this GraphicsDevice * supports low-level display changes. * @return whether low-level display changes are supported for this * graphics device. Note that this may or may not be dependent on * full-screen exclusive mode. * @see #setDisplayMode * @since 1.4 */ public boolean isDisplayChangeSupported() { return false; } /** * Sets the display mode of this graphics device. This may only be allowed * in full-screen, exclusive mode. * @param dm the new display mode of this graphics device * @exception IllegalArgumentException if the DisplayMode * supplied is null, or is not available in the array returned * by getDisplayModes * @exception UnsupportedOperationException if * isDisplayChangeSupported returns false * @see #getDisplayMode * @see #getDisplayModes * @see #isDisplayChangeSupported * @since 1.4 */ public void setDisplayMode(DisplayMode dm) { throw new UnsupportedOperationException("Cannot change display mode"); } /** * Returns the current display mode of this * GraphicsDevice. * @return the current display mode of this graphics device. * @see #setDisplayMode(DisplayMode) * @since 1.4 */ public DisplayMode getDisplayMode() { GraphicsConfiguration gc = getDefaultConfiguration(); Rectangle r = gc.getBounds(); ColorModel cm = gc.getColorModel(); return new DisplayMode(r.width, r.height, cm.getPixelSize(), 0); } /** * Returns all display modes available for this * GraphicsDevice. * @return all of the display modes available for this graphics device. * @since 1.4 */ public DisplayMode[] getDisplayModes() { return new DisplayMode[] { getDisplayMode() }; } /** * This method returns the number of bytes available in * accelerated memory on this device. * Some images are created or cached * in accelerated memory on a first-come, * first-served basis. On some operating systems, * this memory is a finite resource. Calling this method * and scheduling the creation and flushing of images carefully may * enable applications to make the most efficient use of * that finite resource. *
* Note that the number returned is a snapshot of how much * memory is available; some images may still have problems * being allocated into that memory. For example, depending * on operating system, driver, memory configuration, and * thread situations, the full extent of the size reported * may not be available for a given image. There are further * inquiry methods on the {@link ImageCapabilities} object * associated with a VolatileImage that can be used to determine * whether a particular VolatileImage has been created in accelerated * memory. * @return number of bytes available in accelerated memory. * A negative return value indicates that accelerated memory * is unlimited. * @see java.awt.image.VolatileImage#flush * @see ImageCapabilities#isAccelerated */ public int getAvailableAcceleratedMemory() { return -1; } }