/* * @(#)GraphicsConfiguration.java 1.38 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package java.awt; import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import java.awt.image.ColorModel; import java.awt.image.VolatileImage; /** * The GraphicsConfiguration class describes the * characteristics of a graphics destination such as a printer or monitor. * There can be many GraphicsConfiguration objects associated * with a single graphics device, representing different drawing modes or * capabilities. The corresponding native structure will vary from platform * to platform. For example, on X11 windowing systems, * each visual is a different GraphicsConfiguration. * On Microsoft Windows, GraphicsConfigurations represent * PixelFormats available in the current resolution and color depth. *

* In a virtual device multi-screen environment in which the desktop * area could span multiple physical screen devices, the bounds of the * GraphicsConfiguration objects are relative to the * virtual coordinate system. When setting the location of a * component, use {@link #getBounds() getBounds} to get the bounds of * the desired GraphicsConfiguration and offset the location * with the coordinates of the GraphicsConfiguration, * as the following code sample illustrates: *

* *
 *      Frame f = new Frame(gc);  // where gc is a GraphicsConfiguration
 *      Rectangle bounds = gc.getBounds();
 *      f.setLocation(10 + bounds.x, 10 + bounds.y); 
* *

* To determine if your environment is a virtual device * environment, call getBounds on all of the * GraphicsConfiguration objects in your system. If * any of the origins of the returned bounds is not (0, 0), * your environment is a virtual device environment. * *

* You can also use getBounds to determine the bounds * of the virtual device. To do this, first call getBounds on all * of the GraphicsConfiguration objects in your * system. Then calculate the union of all of the bounds returned * from the calls to getBounds. The union is the * bounds of the virtual device. The following code sample * calculates the bounds of the virtual device. * *

 *      Rectangle virtualBounds = new Rectangle();
 *      GraphicsEnvironment ge = GraphicsEnvironment.
 *              getLocalGraphicsEnvironment();
 *      GraphicsDevice[] gs =
 *              ge.getScreenDevices();
 *      for (int j = 0; j < gs.length; j++) { 
 *          GraphicsDevice gd = gs[j];
 *          GraphicsConfiguration[] gc =
 *              gd.getConfigurations();
 *          for (int i=0; i < gc.length; i++) {
 *              virtualBounds =
 *                  virtualBounds.union(gc[i].getBounds());
 *          }
 *      } 
* * @see Window * @see Frame * @see GraphicsEnvironment * @see GraphicsDevice */ /* * REMIND: What to do about capabilities? * The * capabilities of the device can be determined by enumerating the possible * capabilities and checking if the GraphicsConfiguration * implements the interface for that capability. * * @version 1.38, 12/19/03 */ public abstract class GraphicsConfiguration { private static BufferCapabilities defaultBufferCaps; private static ImageCapabilities defaultImageCaps; /** * This is an abstract class that cannot be instantiated directly. * Instances must be obtained from a suitable factory or query method. * * @see GraphicsDevice#getConfigurations * @see GraphicsDevice#getDefaultConfiguration * @see GraphicsDevice#getBestConfiguration * @see Graphics2D#getDeviceConfiguration */ protected GraphicsConfiguration() { } /** * Returns the {@link GraphicsDevice} associated with this * GraphicsConfiguration. * @return a GraphicsDevice object that is * associated with this GraphicsConfiguration. */ public abstract GraphicsDevice getDevice(); /** * Returns a {@link BufferedImage} with a data layout and color model * compatible with this GraphicsConfiguration. This * method has nothing to do with memory-mapping * a device. The returned BufferedImage has * a layout and color model that is closest to this native device * configuration and can therefore be optimally blitted to this * device. * @param width the width of the returned BufferedImage * @param height the height of the returned BufferedImage * @return a BufferedImage whose data layout and color * model is compatible with this GraphicsConfiguration. */ public abstract BufferedImage createCompatibleImage(int width, int height); /** * Returns a {@link VolatileImage} with a data layout and color model * compatible with this GraphicsConfiguration. * The returned VolatileImage * may have data that is stored optimally for the underlying graphics * device and may therefore benefit from platform-specific rendering * acceleration. * @param width the width of the returned VolatileImage * @param height the height of the returned VolatileImage * @return a VolatileImage whose data layout and color * model is compatible with this GraphicsConfiguration. * @see Component#createVolatileImage(int, int) */ public abstract VolatileImage createCompatibleVolatileImage(int width, int height); /** * Returns a {@link VolatileImage} with a data layout and color model * compatible with this GraphicsConfiguration. * The returned VolatileImage * may have data that is stored optimally for the underlying graphics * device and may therefore benefit from platform-specific rendering * acceleration. * @param width the width of the returned VolatileImage * @param height the height of the returned VolatileImage * @param transparency the specified transparency mode * @return a VolatileImage whose data layout and color * model is compatible with this GraphicsConfiguration. * @throws IllegalArgumentException if the transparency is not a valid value * @see Transparency#OPAQUE * @see Transparency#BITMASK * @see Transparency#TRANSLUCENT * @see Component#createVolatileImage(int, int) * @since 1.5 */ public abstract VolatileImage createCompatibleVolatileImage(int width, int height, int transparency); /** * Returns a {@link VolatileImage} with a data layout and color model * compatible with this GraphicsConfiguration, using * the specified image capabilities. * The returned VolatileImage has * a layout and color model that is closest to this native device * configuration and can therefore be optimally blitted to this * device. * @return a VolatileImage whose data layout and color * model is compatible with this GraphicsConfiguration. * @param width the width of the returned VolatileImage * @param height the height of the returned VolatileImage * @param caps the image capabilities * @exception AWTException if the supplied image capabilities could not * be met by this graphics configuration * @since 1.4 */ public VolatileImage createCompatibleVolatileImage(int width, int height, ImageCapabilities caps) throws AWTException { // REMIND : check caps return createCompatibleVolatileImage(width, height); } /** * Returns a {@link VolatileImage} with a data layout and color model * compatible with this GraphicsConfiguration, using * the specified image capabilities and transparency value. * The returned VolatileImage has * a layout and color model that is closest to this native device * configuration and can therefore be optimally blitted to this * device. * @param width the width of the returned VolatileImage * @param height the height of the returned VolatileImage * @param caps the image capabilities * @param transparency the specified transparency mode * @return a VolatileImage whose data layout and color * model is compatible with this GraphicsConfiguration. * @see Transparency#OPAQUE * @see Transparency#BITMASK * @see Transparency#TRANSLUCENT * @throws IllegalArgumentException if the transparency is not a valid value * @exception AWTException if the supplied image capabilities could not * be met by this graphics configuration * @see Component#createVolatileImage(int, int) * @since 1.5 */ public VolatileImage createCompatibleVolatileImage(int width, int height, ImageCapabilities caps, int transparency) throws AWTException { // REMIND : check caps return createCompatibleVolatileImage(width, height, transparency); } /** * Returns a BufferedImage that supports the specified * transparency and has a data layout and color model * compatible with this GraphicsConfiguration. This * method has nothing to do with memory-mapping * a device. The returned BufferedImage has a layout and * color model that can be optimally blitted to a device * with this GraphicsConfiguration. * @param width the width of the returned BufferedImage * @param height the height of the returned BufferedImage * @param transparency the specified transparency mode * @return a BufferedImage whose data layout and color * model is compatible with this GraphicsConfiguration * and also supports the specified transparency. * @throws IllegalArgumentException if the transparency is not a valid value * @see Transparency#OPAQUE * @see Transparency#BITMASK * @see Transparency#TRANSLUCENT */ public abstract BufferedImage createCompatibleImage(int width, int height, int transparency); /** * Returns the {@link ColorModel} associated with this * GraphicsConfiguration. * @return a ColorModel object that is associated with * this GraphicsConfiguration. */ public abstract ColorModel getColorModel(); /** * Returns the ColorModel associated with this * GraphicsConfiguration that supports the specified * transparency. * @param transparency the specified transparency mode * @return a ColorModel object that is associated with * this GraphicsConfiguration and supports the * specified transparency or null if the transparency is not a valid * value. * @see Transparency#OPAQUE * @see Transparency#BITMASK * @see Transparency#TRANSLUCENT */ public abstract ColorModel getColorModel(int transparency); /** * Returns the default {@link AffineTransform} for this * GraphicsConfiguration. This * AffineTransform is typically the Identity transform * for most normal screens. The default AffineTransform * maps coordinates onto the device such that 72 user space * coordinate units measure approximately 1 inch in device * space. The normalizing transform can be used to make * this mapping more exact. Coordinates in the coordinate space * defined by the default AffineTransform for screen and * printer devices have the origin in the upper left-hand corner of * the target region of the device, with X coordinates * increasing to the right and Y coordinates increasing downwards. * For image buffers not associated with a device, such as those not * created by createCompatibleImage, * this AffineTransform is the Identity transform. * @return the default AffineTransform for this * GraphicsConfiguration. */ public abstract AffineTransform getDefaultTransform(); /** * * Returns a AffineTransform that can be concatenated * with the default AffineTransform * of a GraphicsConfiguration so that 72 units in user * space equals 1 inch in device space. *

* For a particular {@link Graphics2D}, g, one * can reset the transformation to create * such a mapping by using the following pseudocode: *

     *      GraphicsConfiguration gc = g.getGraphicsConfiguration();
     *
     *      g.setTransform(gc.getDefaultTransform());
     *      g.transform(gc.getNormalizingTransform());
     * 
* Note that sometimes this AffineTransform is identity, * such as for printers or metafile output, and that this * AffineTransform is only as accurate as the information * supplied by the underlying system. For image buffers not * associated with a device, such as those not created by * createCompatibleImage, this * AffineTransform is the Identity transform * since there is no valid distance measurement. * @return an AffineTransform to concatenate to the * default AffineTransform so that 72 units in user * space is mapped to 1 inch in device space. */ public abstract AffineTransform getNormalizingTransform(); /** * Returns the bounds of the GraphicsConfiguration * in the device coordinates. In a multi-screen environment * with a virtual device, the bounds can have negative X * or Y origins. * @return the bounds of the area covered by this * GraphicsConfiguration. * @since 1.3 */ public abstract Rectangle getBounds(); private static class DefaultBufferCapabilities extends BufferCapabilities { public DefaultBufferCapabilities(ImageCapabilities imageCaps) { super(imageCaps, imageCaps, null); } } /** * Returns the buffering capabilities of this * GraphicsConfiguration. * @return the buffering capabilities of this graphics * configuration object * @since 1.4 */ public BufferCapabilities getBufferCapabilities() { if (defaultBufferCaps == null) { defaultBufferCaps = new DefaultBufferCapabilities( getImageCapabilities()); } return defaultBufferCaps; } /** * Returns the image capabilities of this * GraphicsConfiguration. * @return the image capabilities of this graphics * configuration object * @since 1.4 */ public ImageCapabilities getImageCapabilities() { if (defaultImageCaps == null) { defaultImageCaps = new ImageCapabilities(false); } return defaultImageCaps; } }