/* * @(#)ComponentOrientation.java 1.14 04/05/18 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ /* * (C) Copyright IBM Corp. 1998 - All Rights Reserved * * The original version of this source code and documentation is copyrighted * and owned by IBM, Inc. These materials are provided under terms of a * License Agreement between IBM and Sun. This technology is protected by * multiple US and International patents. This notice and attribution to IBM * may not be removed. * */ package java.awt; import java.util.Locale; import java.util.ResourceBundle; /** * The ComponentOrientation class encapsulates the language-sensitive * orientation that is to be used to order the elements of a component * or of text. It is used to reflect the differences in this ordering * between Western alphabets, Middle Eastern (such as Hebrew), and Far * Eastern (such as Japanese). *

* Fundamentally, this governs items (such as characters) which are laid out * in lines, with the lines then laid out in a block. This also applies * to items in a widget: for example, in a check box where the box is * positioned relative to the text. *

* There are four different orientations used in modern languages * as in the following table.
*

  * LT          RT          TL          TR   
  * A B C       C B A       A D G       G D A
  * D E F       F E D       B E H       H E B
  * G H I       I H G       C F I       I F C
  * 

* (In the header, the two-letter abbreviation represents the item direction * in the first letter, and the line direction in the second. For example, * LT means "items left-to-right, lines top-to-bottom", * BL means "items bottom-to-top, lines bottom-to-top", and so on.) *

* The orientations are: *

* Components whose view and controller code depends on orientation * should use the isLeftToRight() and * isHorizontal() methods to * determine their behavior. They should not include switch-like * code that keys off of the constants, such as: *
  * if (orientation == LEFT_TO_RIGHT) {
  *   ...
  * } else if (orientation == RIGHT_TO_LEFT) {
  *   ...
  * } else {
  *   // Oops
  * }
  * 
* This is unsafe, since more constants may be added in the future and * since it is not guaranteed that orientation objects will be unique. */ public final class ComponentOrientation implements java.io.Serializable { // Internal constants used in the implementation private static final int UNK_BIT = 1; private static final int HORIZ_BIT = 2; private static final int LTR_BIT = 4; /** * Items run left to right and lines flow top to bottom * Examples: English, French. */ public static final ComponentOrientation LEFT_TO_RIGHT = new ComponentOrientation(HORIZ_BIT|LTR_BIT); /** * Items run right to left and lines flow top to bottom * Examples: Arabic, Hebrew. */ public static final ComponentOrientation RIGHT_TO_LEFT = new ComponentOrientation(HORIZ_BIT); /** * Indicates that a component's orientation has not been set. * To preserve the behavior of existing applications, * isLeftToRight will return true for this value. */ public static final ComponentOrientation UNKNOWN = new ComponentOrientation(HORIZ_BIT|LTR_BIT|UNK_BIT); /** * Are lines horizontal? * This will return true for horizontal, left-to-right writing * systems such as Roman. */ public boolean isHorizontal() { return (orientation & HORIZ_BIT) != 0; } /** * HorizontalLines: Do items run left-to-right?
* Vertical Lines: Do lines run left-to-right?
* This will return true for horizontal, left-to-right writing * systems such as Roman. */ public boolean isLeftToRight() { return (orientation & LTR_BIT) != 0; } /** * Returns the orientation that is appropriate for the given locale. * @param locale the specified locale */ public static ComponentOrientation getOrientation(Locale locale) { // A more flexible implementation would consult a ResourceBundle // to find the appropriate orientation. Until pluggable locales // are introduced however, the flexiblity isn't really needed. // So we choose efficiency instead. String lang = locale.getLanguage(); if( "iw".equals(lang) || "ar".equals(lang) || "fa".equals(lang) || "ur".equals(lang) ) { return RIGHT_TO_LEFT; } else { return LEFT_TO_RIGHT; } } /** * Returns the orientation appropriate for the given ResourceBundle's * localization. Three approaches are tried, in the following order: *
    *
  1. Retrieve a ComponentOrientation object from the ResourceBundle * using the string "Orientation" as the key. *
  2. Use the ResourceBundle.getLocale to determine the bundle's * locale, then return the orientation for that locale. *
  3. Return the default locale's orientation. *
* * @deprecated As of J2SE 1.4, use {@link #getOrientation(java.util.Locale)}. */ @Deprecated public static ComponentOrientation getOrientation(ResourceBundle bdl) { ComponentOrientation result = null; try { result = (ComponentOrientation)bdl.getObject("Orientation"); } catch (Exception e) { } if (result == null) { result = getOrientation(bdl.getLocale()); } if (result == null) { result = getOrientation(Locale.getDefault()); } return result; } private int orientation; private ComponentOrientation(int value) { orientation = value; } }