/* * @(#)FSMImpl.java 1.13 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package com.sun.corba.se.spi.orbutil.fsm ; import java.util.Set ; import java.util.HashSet ; import com.sun.corba.se.spi.orbutil.fsm.Input ; import com.sun.corba.se.spi.orbutil.fsm.StateEngine ; import com.sun.corba.se.impl.orbutil.fsm.StateEngineImpl ; import com.sun.corba.se.impl.orbutil.ORBUtility ; import com.sun.corba.se.spi.orbutil.fsm.FSM ; /** * This is the main class that represents an instance of a state machine * using a state engine. It may be used as a base class, in which case * the guards and actions have access to the derived class. * * @version @(#)FSMImpl.java 1.13 03/12/19 * @author Ken Cavanaugh */ public class FSMImpl implements FSM { private boolean debug ; private State state ; private StateEngineImpl stateEngine ; /** Create an instance of an FSM using the StateEngine * in a particular start state. */ public FSMImpl( StateEngine se, State startState ) { this( se, startState, false ) ; } public FSMImpl( StateEngine se, State startState, boolean debug ) { state = startState ; stateEngine = (StateEngineImpl)se ; this.debug = debug ; } /** Return the current state. */ public State getState() { return state ; } /** Perform the transition for the given input in the current state. This proceeds as follows: *

Let S be the current state of the FSM. * If there are guarded actions for S with input in, evaluate their guards successively until * all have been evaluted, or one returns a non-DISABLED Result. *

    *
  1. If a DEFERED result is returned, retry the input *
  2. If a ENABLED result is returned, the action for the guarded action * is the current action *
  3. Otherwise there is no enabled action. If S has a default action and next state, use them; otherwise * use the state engine default action (the next state is always the current state). *
* After the action is available, the transition proceeds as follows: *
    *
  1. If the next state is not the current state, execute the current state postAction method. *
  2. Execute the action. *
  3. If the next state is not the current state, execute the next state preAction method. *
  4. Set the current state to the next state. *
*/ public void doIt( Input in ) { stateEngine.doIt( this, in, debug ) ; } // Methods for use only by StateEngineImpl public void internalSetState( State nextState ) { if (debug) { ORBUtility.dprint( this, "Calling internalSetState with nextState = " + nextState ) ; } state = nextState ; if (debug) { ORBUtility.dprint( this, "Exiting internalSetState with state = " + state ) ; } } } // end of FSMImpl.java