/* * @(#)FSM.java 1.8 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package com.sun.corba.se.spi.orbutil.fsm ; /** * An FSM is used to represent an instance of a finite state machine * which has a transition function represented by an instance of * StateEngine. An instance of an FSM may be created either by calling * StateEngine.makeFSM( startState ) on a state engine, or by extending FSMImpl and * using a constructor. Using FSMImpl as a base class is convenient if * additional state is associated with the FSM beyond that encoded * by the current state. This is especially convenient if an action * needs some additional information. For example, counters are best * handled by special actions rather than encoding a bounded counter * in a state machine. It is also possible to create a class that * implements the FSM interface by delegating to an FSM instance * created by StateEngine.makeFSM. * * @version @(#)FSM.java 1.8 03/12/19 * @author Ken Cavanaugh */ public interface FSM { /** Get the current state of this FSM. */ public State getState() ; /** Perform the action and transition to the next state based * on the current state of the FSM and the input. */ public void doIt( Input in ) ; } // end of FSM.java