/* * Action.java * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package com.sun.corba.se.spi.orbutil.fsm; /** * Description goes here * * @version @(#)Action.java 1.11 03/12/19 * @author Ken Cavanaugh */ public interface Action { /** Called by the state engine to perform an action * before a state transition takes place. The FSM is * passed so that the Action may set the next state in * cases when that is required. FSM and Input together * allow actions to be written that depend on the state and * input, but this should generally be avoided, as the * reason for a state machine in the first place is to cleanly * separate the actions and control flow. Note that an * action should complete in a timely manner. If the state machine * is used for concurrency control with multiple threads, the * action must not allow multiple threads to run simultaneously * in the state machine, as the state could be corrupted. * Any exception thrown by the Action for the transition * will be propagated to doIt. * @param FSM fsm is the state machine causing this action. * @param Input in is the input that caused the transition. */ public void doIt( FSM fsm, Input in ) ; } // end of Action.java