/* * @(#)StateEngineImpl.java 1.20 03/12/19 * * Copyright 2004 Sun Microsystems, Inc. All rights reserved. * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms. */ package com.sun.corba.se.impl.orbutil.fsm ; import java.util.HashMap ; import java.util.HashSet ; import java.util.Set ; import java.util.Iterator ; import org.omg.CORBA.INTERNAL ; import com.sun.corba.se.impl.orbutil.ORBUtility ; import com.sun.corba.se.spi.orbutil.fsm.Input ; import com.sun.corba.se.spi.orbutil.fsm.Guard ; import com.sun.corba.se.spi.orbutil.fsm.Action ; import com.sun.corba.se.spi.orbutil.fsm.ActionBase ; import com.sun.corba.se.spi.orbutil.fsm.State ; import com.sun.corba.se.spi.orbutil.fsm.StateEngine ; import com.sun.corba.se.spi.orbutil.fsm.StateImpl ; import com.sun.corba.se.spi.orbutil.fsm.FSM ; import com.sun.corba.se.spi.orbutil.fsm.FSMImpl ; import com.sun.corba.se.impl.orbutil.fsm.GuardedAction ; /** * Encodes the state transition function for a finite state machine. * * @author Ken Cavanaugh */ public class StateEngineImpl implements StateEngine { // An action that does nothing at all. private static Action emptyAction = new ActionBase( "Empty" ) { public void doIt( FSM fsm, Input in ) { } } ; private boolean initializing ; private Action defaultAction ; public StateEngineImpl() { initializing = true ; defaultAction = new ActionBase("Invalid Transition") { public void doIt( FSM fsm, Input in ) { throw new INTERNAL( "Invalid transition attempted from " + fsm.getState() + " under " + in ) ; } } ; } public StateEngine add( State oldState, Input input, Guard guard, Action action, State newState ) throws IllegalArgumentException, IllegalStateException { mustBeInitializing() ; StateImpl oldStateImpl = (StateImpl)oldState ; GuardedAction ga = new GuardedAction( guard, action, newState ) ; oldStateImpl.addGuardedAction( input, ga ) ; return this ; } public StateEngine add( State oldState, Input input, Action action, State newState ) throws IllegalArgumentException, IllegalStateException { mustBeInitializing() ; StateImpl oldStateImpl = (StateImpl)oldState ; GuardedAction ta = new GuardedAction( action, newState ) ; oldStateImpl.addGuardedAction( input, ta ) ; return this ; } public StateEngine setDefault( State oldState, Action action, State newState ) throws IllegalArgumentException, IllegalStateException { mustBeInitializing() ; StateImpl oldStateImpl = (StateImpl)oldState ; oldStateImpl.setDefaultAction( action ) ; oldStateImpl.setDefaultNextState( newState ) ; return this ; } public StateEngine setDefault( State oldState, State newState ) throws IllegalArgumentException, IllegalStateException { return setDefault( oldState, emptyAction, newState ) ; } public StateEngine setDefault( State oldState ) throws IllegalArgumentException, IllegalStateException { return setDefault( oldState, oldState ) ; } public void done() throws IllegalStateException { mustBeInitializing() ; // optimize FSM here if desired. For example, // we could choose different strategies for implementing // the state transition function based on the distribution // of values for states and input labels. initializing = false ; } public void setDefaultAction( Action act ) throws IllegalStateException { mustBeInitializing() ; defaultAction = act ; } public void doIt( FSM fsm, Input in, boolean debug ) { // This method is present only for debugging. // innerDoIt does the actual transition. if (debug) ORBUtility.dprint( this, "doIt enter: currentState = " + fsm.getState() + " in = " + in ) ; try { innerDoIt( fsm, in, debug ) ; } finally { if (debug) ORBUtility.dprint( this, "doIt exit" ) ; } } private StateImpl getDefaultNextState( StateImpl currentState ) { // Use the currentState defaults if // set, otherwise use the state engine default. StateImpl nextState = (StateImpl)currentState.getDefaultNextState() ; if (nextState == null) // The state engine default never changes the state nextState = currentState ; return nextState ; } private Action getDefaultAction( StateImpl currentState ) { Action action = currentState.getDefaultAction() ; if (action == null) action = defaultAction ; return action ; } private void innerDoIt( FSM fsm, Input in, boolean debug ) { if (debug) { ORBUtility.dprint( this, "Calling innerDoIt with input " + in ) ; } // Locals needed for performing the state transition, once we determine // the required transition. StateImpl currentState = null ; StateImpl nextState = null ; Action action = null ; // Do until no guard has deferred. boolean deferral = false ; do { deferral = false ; // clear this after each deferral! currentState = (StateImpl)fsm.getState() ; nextState = getDefaultNextState( currentState ) ; action = getDefaultAction( currentState ) ; if (debug) { ORBUtility.dprint( this, "currentState = " + currentState ) ; ORBUtility.dprint( this, "in = " + in ) ; ORBUtility.dprint( this, "default nextState = " + nextState ) ; ORBUtility.dprint( this, "default action = " + action ) ; } Set gas = currentState.getGuardedActions(in) ; if (gas != null) { Iterator iter = gas.iterator() ; // Search for a guard that is not DISABLED. // All DISABLED means use defaults. while (iter.hasNext()) { GuardedAction ga = (GuardedAction)iter.next() ; Guard.Result gr = ga.getGuard().evaluate( fsm, in ) ; if (debug) ORBUtility.dprint( this, "doIt: evaluated " + ga + " with result " + gr ) ; if (gr == Guard.Result.ENABLED) { // ga has the next state and action. nextState = (StateImpl)ga.getNextState() ; action = ga.getAction() ; if (debug) { ORBUtility.dprint( this, "nextState = " + nextState ) ; ORBUtility.dprint( this, "action = " + action ) ; } break ; } else if (gr == Guard.Result.DEFERED) { deferral = true ; break ; } } } } while (deferral) ; performStateTransition( fsm, in, nextState, action, debug ) ; } private void performStateTransition( FSM fsm, Input in, StateImpl nextState, Action action, boolean debug ) { StateImpl currentState = (StateImpl)fsm.getState() ; // Perform the state transition. Pre and post actions are only // performed if the state changes (see UML hidden transitions). boolean different = !currentState.equals( nextState ) ; if (different) { if (debug) ORBUtility.dprint( this, "doIt: executing postAction for state " + currentState ) ; try { currentState.postAction( fsm ) ; } catch (Throwable thr) { if (debug) ORBUtility.dprint( this, "doIt: postAction threw " + thr ) ; if (thr instanceof ThreadDeath) throw (ThreadDeath)thr ; } } try { // Note that action may be null in a transition, which simply // means that no action is needed. Note that action.doIt may // throw an exception, in which case the exception is // propagated after making sure that the transition is properly // completed. if (action != null) action.doIt( fsm, in ) ; } finally { if (different) { if (debug) ORBUtility.dprint( this, "doIt: executing preAction for state " + nextState ) ; try { nextState.preAction( fsm ) ; } catch (Throwable thr) { if (debug) ORBUtility.dprint( this, "doIt: preAction threw " + thr ) ; if (thr instanceof ThreadDeath) throw (ThreadDeath)thr ; } ((FSMImpl)fsm).internalSetState( nextState ) ; } if (debug) ORBUtility.dprint( this, "doIt: state is now " + nextState ) ; } } public FSM makeFSM( State startState ) throws IllegalStateException { mustNotBeInitializing() ; return new FSMImpl( this, startState ) ; } private void mustBeInitializing() throws IllegalStateException { if (!initializing) throw new IllegalStateException( "Invalid method call after initialization completed" ) ; } private void mustNotBeInitializing() throws IllegalStateException { if (initializing) throw new IllegalStateException( "Invalid method call before initialization completed" ) ; } } // end of StateEngineImpl.java